Added a jumping trigger and state
[kaka/rust-sdl-test.git] / src / main.rs
1 extern crate rand;
2 extern crate sdl2;
3 extern crate time;
4 extern crate noise;
5
6 use core::game::GameState;
7 use core::app::*;
8
9 mod core;
10 mod geometry;
11 mod sprites;
12 mod teststate;
13 mod util;
14
15 const SCREEN_WIDTH: u16 = 1280;
16 const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
17
18 fn main() {
19     println!("starting...");
20     let mut app = App::new()
21         .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
22 //        .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
23         .with_state(Box::new(GameState::new()))
24         .with_title("SDL test")
25         .build()
26         .unwrap();
27     app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]);
28
29     app.start();
30 }