Do rendering via a renderer instead of sdl
[kaka/rust-sdl-test.git] / src / core / render.rs
1 use sdl2::gfx::primitives::DrawRenderer;
2 use sdl2::pixels::Color;
3 use sdl2::rect::{Point, Rect};
4 use sdl2::render::{BlendMode, Canvas, Texture};
5 use sdl2::video::{FullscreenType, Window};
6
7 pub struct Renderer {
8     canvas: Canvas<Window>,
9 }
10
11 impl Renderer {
12     pub fn new(mut canvas: Canvas<Window>) -> Self {
13         canvas.set_blend_mode(BlendMode::Add);
14         canvas.set_draw_color((0, 0, 0));
15         canvas.clear();
16         canvas.present();
17         Renderer { canvas }
18     }
19
20     pub fn canvas(&mut self) -> &mut Canvas<Window> {
21         &mut self.canvas
22     }
23
24     pub fn viewport(&self) -> (u16, u16) {
25         let vp = self.canvas.viewport();
26         (vp.width() as u16, vp.height() as u16)
27     }
28
29     pub fn toggle_fullscreen(&mut self) {
30         match self.canvas.window().fullscreen_state() {
31             FullscreenType::Off => self
32                 .canvas
33                 .window_mut()
34                 .set_fullscreen(FullscreenType::Desktop),
35             _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
36         }
37         .unwrap();
38     }
39
40     pub fn clear(&mut self) {
41         self.canvas.set_draw_color((0, 0, 0));
42         self.canvas.clear();
43     }
44
45     pub fn present(&mut self) {
46         self.canvas.present();
47     }
48
49     pub fn blit<R1, R2>(&mut self, texture: &Texture, src: R1, dst: R2)
50     where R1: Into<Option<Rect>>,
51           R2: Into<Option<Rect>>
52     {
53         self.canvas.copy(texture, src, dst).unwrap();
54     }
55
56     pub fn blit_ex<R1, R2, P>(&mut self,
57                               texture: &Texture,
58                               src: R1,
59                               dst: R2,
60                               angle: f64,
61                               center: P,
62                               flip_horizontal: bool,
63                               flip_vertical: bool)
64     where R1: Into<Option<Rect>>,
65           R2: Into<Option<Rect>>,
66           P: Into<Option<Point>>
67     {
68         self.canvas.copy_ex(texture, src, dst, angle, center, flip_horizontal, flip_vertical).unwrap();
69     }
70
71     pub fn circle<P, C>(&self, pos: P, rad: i16, col: C)
72     where P: Into<(i16, i16)>,
73           C: Into<Color>,
74     {
75         let pos = pos.into();
76         self.canvas.aa_circle(pos.0, pos.1, rad, col.into()).unwrap();
77     }
78
79     pub fn ellipse<P, R, C>(&self, pos: P, rad: R, col: C)
80     where P: Into<(i16, i16)>,
81           R: Into<(i16, i16)>,
82           C: Into<Color>,
83     {
84         let pos = pos.into();
85         let rad = rad.into();
86         self.canvas.aa_ellipse(pos.0, pos.1, rad.0, rad.1, col.into()).unwrap();
87     }
88
89     pub fn draw_line<P1, P2, C>(&mut self, start: P1, end: P2, col: C)
90     where P1: Into<Point>,
91           P2: Into<Point>,
92           C: Into<Color>,
93     {
94         self.canvas.set_draw_color(col);
95         self.canvas.draw_line(start, end).unwrap();
96     }
97 }