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kaka/rust-sdl-test.git
2021-02-28
Tomas Wenström
Added a jumping trigger and state
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2021-02-28
Tomas Wenström
Character states - first draft
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2021-02-24
Tomas Wenström
Removed the unused ActiveState
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2021-02-24
Tomas Wenström
Moved out objects from game module
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2021-02-18
Tomas Wenström
Use GameControllers instead of Joysticks
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2021-02-17
Tomas Wenström
Stop bolls from passing through walls
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2021-02-14
Tomas Wenström
Collide with the walls instead of the grid
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2021-02-14
Tomas Wenström
Only collide with walls from the front
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2021-02-14
Tomas Wenström
Replaced reference with smart pointer in Wall
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2021-02-14
Tomas Wenström
Use .signum() instead of if-else
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2021-02-13
Tomas Wenström
Renamed common to util
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2021-02-13
Tomas Wenström
Moved geometry to root level
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2021-02-10
Tomas Wenström
Fixed a bunch of clippy suggestions
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2021-02-10
Tomas Wenström
Toggle debug mode with keypad enter
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2021-02-08
Tomas Wenström
Implemented PartialEq for Angle
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2021-02-08
Tomas Wenström
Replaced Degrees and Radians with a single Angle type
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2021-02-08
Tomas Wenström
Renamed operator impl macro for Point
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2021-02-08
Tomas Wenström
Bounce bolls off of walls in a proper angle
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2021-02-07
Tomas Wenström
Fixed warning - irrefutable let pattern
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2021-02-07
Tomas Wenström
Renamed Grid.cell_size -> scale
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2021-02-07
Tomas Wenström
Refactor walls
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2021-02-07
Tomas Wenström
Use enum values directly
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2021-02-07
Tomas Wenström
Updated gitignore
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2021-02-07
Tomas Wenström
Removed old code
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2021-02-07
Tomas Wenström
Added a supercover line algorithm for better collision...
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2021-02-06
Tomas Wenström
Bugfix - don't return unless Some
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2021-02-06
Tomas Wenström
Added a graphical testing state
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2021-02-06
Tomas Wenström
Typo
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2021-02-01
Tomas Wenström
WIP: Wall intersection
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2021-01-31
Tomas Wenström
Collect wall points into walls and place them in a...
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2021-01-30
Tomas Wenström
Made wall smoothness adjustable
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2021-01-30
Tomas Wenström
Bugfix
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2021-01-30
Tomas Wenström
Generic grids
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2021-01-30
Tomas Wenström
Point2D -> Point
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2021-01-30
Tomas Wenström
Character is pushed up when within ground
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2021-01-30
Tomas Wenström
Refactored level generation + fixed bug with wall finding
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2021-01-30
Tomas Wenström
Find, filter and outline regions
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2021-01-29
Tomas Wenström
Reorganized mod common and added a smart scope timer
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2021-01-26
Tomas Wenström
Use stack of app states
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2021-01-24
Tomas Wenström
Adjust the boll collisions
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2021-01-24
Tomas Wenström
Allow dead code
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2021-01-24
Tomas Wenström
Playing around with a bunch of things
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2021-01-24
Tomas Wenström
Delete smaller wall regions and leave only one room
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2021-01-24
Tomas Wenström
Refactor
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2021-01-23
Tomas Wenström
Generate a grid with cellular automata
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2021-01-23
Tomas Wenström
Rename methods and use f64's conversion between radians...
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2021-01-23
Tomas Wenström
normalize() to normalized()
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2021-01-23
Tomas Wenström
Do rendering via a renderer instead of sdl
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2021-01-19
Tomas Wenström
Limit stick point to unit vector
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2021-01-19
Tomas Wenström
Replaced mapping struct with hashmap
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2021-01-17
Tomas Wenström
Bolls bounce on walls
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2021-01-17
Tomas Wenström
Print joystick power level when pressing start
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2021-01-17
Tomas Wenström
Placeholder controller mapping
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2021-01-17
Tomas Wenström
Added a hashmap macro
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2021-01-17
Tomas Wenström
No need for mutable references
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2021-01-17
Tomas Wenström
Use durations everywhere!
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2021-01-17
Tomas Wenström
Fleshed out the controller
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2021-01-17
Tomas Wenström
Added simple bolls mario can shoot
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2021-01-16
Tomas Wenström
Add Degrees and Radians as newtypes
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2021-01-16
Tomas Wenström
Implement point operators with macro
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2021-01-14
Tomas Wenström
Implemented more operators for point
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2021-01-12
Tomas Wenström
Added a basic gamestate with a controlled mario
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2021-01-10
Tomas Wenström
Give added device to any disconnected controller
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2021-01-10
Tomas Wenström
Minor refactor
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2021-01-09
Tomas Wenström
Added a controller manager
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2021-01-06
Tomas Wenström
Renamed module game to core
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2021-01-06
Tomas Wenström
Moved rendering to ActiveState
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2021-01-06
Tomas Wenström
Mark the current display modes
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2021-01-06
Tomas Wenström
Removed global use of SCREEN_WIDTH/HEIGHT
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2021-01-05
Tomas Wenström
Rect macro
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2021-01-05
Tomas Wenström
Fixed a warning and allowed two others
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2021-01-05
Tomas Wenström
Moved main loop to App
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2021-01-05
Tomas Wenström
Vsync instead of fps + print display modes
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2021-01-03
Tomas Wenström
Built an app builder and other minor things
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2021-01-02
Tomas Wenström
Use String instead of &str in struct
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2021-01-02
Tomas Wenström
Bugfix
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2021-01-02
Tomas Wenström
Fixed warning
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2021-01-02
Tomas Wenström
Moved app to game
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2021-01-02
Tomas Wenström
expect() with formatting -> unwrap_or_else()
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2019-07-07
Tomas Wenström
Remove unnecessary mut
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2019-07-07
Tomas Wenström
Use macro from common
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2019-02-15
Tomas Wenström
Move boll handling and rendering into an app state
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2019-02-15
Tomas Wenström
Unnecessary mutability
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2019-02-15
Tomas Wenström
Move app to module
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2019-02-15
Tomas Wenström
Use unsafe textures and move some things into an app...
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2019-02-15
Tomas Wenström
Print some window events
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2019-02-15
Tomas Wenström
Toggle fullscreen with F11
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2019-02-15
Tomas Wenström
Move some sprite logic into a SpriteManager
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2019-02-10
Tomas Wenström
New boll - CircleBoll
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2019-02-09
Tomas Wenström
Use trait for boll variants
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2019-02-07
Tomas Wenström
Initial commit
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