mod boll;
mod sprites;
-const SCREEN_WIDTH: u32 = 1280;
-const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
+const SCREEN_WIDTH: u16 = 1280;
+const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
fn main() {
println!("starting...");
let mut app = App::new()
- .with_resolution(SCREEN_WIDTH as u16, SCREEN_HEIGHT as u16)
- .with_state(Box::new(ActiveState::new()))
+ .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
+ .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
.with_title("SDL test")
.build()
.unwrap();