Use stack of app states
[kaka/rust-sdl-test.git] / src / core / game.rs
index 1e657cb..6c04969 100644 (file)
@@ -1,5 +1,7 @@
 use AppState;
+use ActiveState;
 use common::{Point2D, Radians};
+use core::app::StateChange;
 use core::controller::Controller;
 use core::controller::ControllerManager;
 use core::level::Level;
@@ -38,16 +40,23 @@ impl AppState for GameState {
 
     fn leave(&mut self) {}
 
-    fn update(&mut self, dt: Duration) {
+    fn update(&mut self, dt: Duration) -> Option<StateChange> {
        self.world.update(dt);
+       None
     }
 
     fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) {
        self.world.render(renderer, sprites);
     }
 
-    fn handle_event(&mut self, event: Event) {
+    fn handle_event(&mut self, event: Event) -> Option<StateChange> {
        match event {
+           Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
+               return Some(StateChange::Pop)
+            }
+           Event::KeyDown { keycode: Some(Keycode::Return), .. } => {
+               return Some(StateChange::Push(Box::new(ActiveState::new((800, 600)))))
+            }
            Event::KeyDown { keycode: Some(Keycode::Space), .. } => {
                self.world.level.regenerate();
            }
@@ -62,6 +71,7 @@ impl AppState for GameState {
            }
            _ => {}
        }
+       None
     }
 }