Moved main loop to App
[kaka/rust-sdl-test.git] / src / game / app.rs
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1use boll::*;
2use common::{Point2D, Rect};
3use point; // defined in common, but loaded from main...
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4use rand::Rng;
5use sdl2::event::Event;
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6use sdl2::event::WindowEvent;
7use sdl2::gfx::primitives::DrawRenderer;
95e3e10d 8use sdl2::keyboard::Keycode;
3bfea951 9use sdl2::pixels::Color;
6ba7aef1 10use sdl2::rect::Rect as SDLRect;
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11use sdl2::render::BlendMode;
12use sdl2::render::Canvas;
6ba7aef1 13use sdl2::video::FullscreenType;
fea68d56 14use sdl2::video::{SwapInterval, Window};
6ba7aef1 15use sdl2::{EventPump, VideoSubsystem};
3bfea951 16use sprites::SpriteManager;
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17use std::f32::consts::PI;
18use time::PreciseTime;
19use {SCREEN_HEIGHT, SCREEN_WIDTH};
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20
21pub type Nanoseconds = u64;
3bfea951 22
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23const FPS: u32 = 60;
24const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
25
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26#[derive(Default)]
27pub struct AppBuilder {
28 resolution: Rect<u16>,
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29 state: Option<Box<dyn AppState>>,
30 title: Option<String>,
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31}
32
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33impl AppBuilder {
34 pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
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35 self.resolution = Rect { width, height };
36 self
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37 }
38
6edafdc0 39 pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
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40 self.state = Some(state);
41 self
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42 }
43
44 pub fn with_title(mut self, title: &str) -> Self {
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45 self.title = Some(title.to_string());
46 self
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47 }
48
fea68d56 49 pub fn build(self) -> Result<App, String> {
3bfea951 50 let context = sdl2::init().unwrap();
fea68d56 51 sdl2::image::init(sdl2::image::InitFlag::PNG)?;
6ba7aef1 52 let video = context.video()?;
fea68d56 53
6ba7aef1 54 self.print_video_display_modes(&video);
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55
56 let window = video
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57 .window(
58 &self.title.unwrap(),
59 self.resolution.width.into(),
60 self.resolution.height.into(),
61 )
3bfea951 62 .position_centered()
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63 // .fullscreen()
64 // .fullscreen_desktop()
3bfea951 65 .opengl()
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66 .build()
67 .unwrap();
3bfea951 68 context.mouse().show_cursor(false);
6edafdc0 69
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70 let mut canvas = window.into_canvas().build().unwrap();
71 canvas.set_blend_mode(BlendMode::Add);
72 canvas.set_draw_color(Color::RGB(0, 0, 0));
73 canvas.clear();
74 canvas.present();
6edafdc0 75
6ba7aef1 76 video.gl_set_swap_interval(SwapInterval::VSync)?;
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77
78 let event_pump = context.event_pump()?;
3bfea951 79 let sprites = SpriteManager::new(canvas.texture_creator());
6edafdc0 80
fea68d56 81 Ok(App {
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82 canvas,
83 event_pump,
84 sprites,
6edafdc0 85 state: self.state.unwrap_or(Box::new(ActiveState::new())),
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86 })
87 }
88
89 fn print_video_display_modes(&self, video: &VideoSubsystem) {
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90 println!("video subsystem: {:?}", video);
91 println!("current_video_driver: {:?}", video.current_video_driver());
92 for display in 0..video.num_video_displays().unwrap() {
93 println!(
94 "=== display {} - {} ===",
95 display,
96 video.display_name(display).unwrap()
97 );
98 println!(
99 " display_bounds: {:?}",
100 video.display_bounds(display).unwrap()
101 );
102 println!(
103 " num_display_modes: {:?}",
104 video.num_display_modes(display).unwrap()
105 );
106 println!(
107 " desktop_display_mode: {:?}",
108 video.desktop_display_mode(display).unwrap()
109 );
110 println!(
111 " current_display_mode: {:?}",
112 video.current_display_mode(display).unwrap()
113 );
114 for mode in 0..video.num_display_modes(display).unwrap() {
115 println!(
116 " {:2}: {:?}",
117 mode,
118 video.display_mode(display, mode).unwrap()
119 );
120 }
121 }
122 println!("swap interval: {:?}", video.gl_get_swap_interval());
3bfea951 123 }
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124}
125
126pub struct App {
127 pub canvas: Canvas<Window>,
128 pub event_pump: EventPump,
129 pub sprites: SpriteManager,
130 pub state: Box<dyn AppState>,
131}
132
133impl App {
134 pub fn new() -> AppBuilder {
6ba7aef1 135 Default::default()
6edafdc0 136 }
3bfea951 137
1e322944 138 pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
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139 for (name, file) in sprites {
140 self.sprites.load(name, file);
141 }
142 }
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143
144 pub fn start(&mut self) {
145 let mut frame_count: u64 = 0;
146 let mut fps_time = PreciseTime::now();
147 let mut last_time = PreciseTime::now();
148
149 let mut mario_angle = 0.0;
150
151 'running: loop {
152 self.canvas.set_draw_color(Color::RGB(0, 0, 0));
153 self.canvas.clear();
154 {
155 let blocks = 20;
156 let size = 32;
157 let offset = point!(
158 (SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2,
159 (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2
160 );
161 let block = self.sprites.get("block");
162 for i in 0..blocks {
163 self.canvas
164 .copy(
165 block,
166 None,
167 SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
168 )
169 .unwrap();
170 self.canvas
171 .copy(
172 block,
173 None,
174 SDLRect::new(
175 (blocks - i) * size + offset.x,
176 (blocks) * size + offset.y,
177 size as u32,
178 size as u32,
179 ),
180 )
181 .unwrap();
182 self.canvas
183 .copy(
184 block,
185 None,
186 SDLRect::new(
187 offset.x,
188 (blocks - i) * size + offset.y,
189 size as u32,
190 size as u32,
191 ),
192 )
193 .unwrap();
194 self.canvas
195 .copy(
196 block,
197 None,
198 SDLRect::new(
199 (blocks) * size + offset.x,
200 (i) * size + offset.y,
201 size as u32,
202 size as u32,
203 ),
204 )
205 .unwrap();
206 }
207 }
208 {
209 let size = 64;
210 let offset = point!(
211 (SCREEN_WIDTH as i32 - size) / 2,
212 (SCREEN_HEIGHT as i32 - size) / 2
213 );
214 let radius = 110.0 + size as f32 * 0.5;
215 let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
216 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
217 self.canvas
218 .copy_ex(
219 self.sprites.get("mario"),
220 None,
221 SDLRect::new(
222 offset.x + offset2.x,
223 offset.y + offset2.y,
224 size as u32,
225 size as u32,
226 ),
227 mario_angle,
228 sdl2::rect::Point::new(size / 2, size / 2),
229 false,
230 false,
231 )
232 .unwrap();
233 mario_angle += 1.0;
234 if mario_angle >= 360.0 {
235 mario_angle -= 360.0
236 }
237 }
238 {
239 let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
240 self.canvas
241 .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
242 .unwrap();
243 self.canvas
244 .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
245 .unwrap();
246 self.canvas
247 .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
248 .unwrap();
249 self.canvas
250 .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
251 .unwrap();
252 }
253
254 // window.gl_swap_window();
255 for event in self.event_pump.poll_iter() {
256 match event {
257 Event::Quit { .. }
258 | Event::KeyDown {
259 keycode: Some(Keycode::Escape),
260 ..
261 } => {
262 break 'running;
263 }
264 Event::KeyDown {
265 keycode: Some(Keycode::F11),
266 ..
267 } => {
268 match self.canvas.window().fullscreen_state() {
269 FullscreenType::Off => self
270 .canvas
271 .window_mut()
272 .set_fullscreen(FullscreenType::Desktop),
273 _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
274 }
275 .unwrap();
276 }
277 Event::Window {
278 win_event: WindowEvent::Resized(x, y),
279 ..
280 } => {
281 println!("window resized({}, {})", x, y)
282 }
283 Event::Window {
284 win_event: WindowEvent::Maximized,
285 ..
286 } => {
287 println!("window maximized")
288 }
289 Event::Window {
290 win_event: WindowEvent::Restored,
291 ..
292 } => {
293 println!("window restored")
294 }
295 Event::Window {
296 win_event: WindowEvent::Enter,
297 ..
298 } => {
299 println!("window enter")
300 }
301 Event::Window {
302 win_event: WindowEvent::Leave,
303 ..
304 } => {
305 println!("window leave")
306 }
307 Event::Window {
308 win_event: WindowEvent::FocusGained,
309 ..
310 } => {
311 println!("window focus gained")
312 }
313 Event::Window {
314 win_event: WindowEvent::FocusLost,
315 ..
316 } => {
317 println!("window focus lost")
318 }
319 _ => self.state.on_event(event),
320 }
321 }
322
323 let duration =
324 last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
325 last_time = PreciseTime::now();
326 self.state.update(duration);
327 self.state.render(&mut self.canvas);
328 self.canvas.present();
329
330 frame_count += 1;
331 if frame_count == FPS as u64 {
332 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
333 / 1_000_000_000.0;
334 println!("fps: {}", frame_count as f64 / duration);
335 frame_count = 0;
336 fps_time = PreciseTime::now();
337 }
338 }
339
340 self.state.leave();
341 }
3bfea951 342}
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343
344pub trait AppState {
345 fn update(&mut self, dt: Nanoseconds);
346 fn render(&self, canvas: &mut Canvas<Window>);
347 fn leave(&self);
348 fn on_event(&mut self, event: Event);
349}
350
351type Bollar = Vec<Box<dyn Boll>>;
352
353pub struct ActiveState {
354 bolls: Bollar,
355 boll_size: u32,
356}
357
358impl ActiveState {
6edafdc0 359 pub fn new() -> ActiveState {
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360 ActiveState {
361 bolls: Bollar::new(),
362 boll_size: 1,
363 }
364 }
365
366 fn change_boll_count(&mut self, delta: i32) {
367 if delta > 0 {
368 for _i in 0..delta {
369 self.add_boll();
370 }
371 } else if delta < 0 {
5cbbebbe 372 for _i in 0..(-delta) {
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373 self.bolls.pop();
374 }
375 }
376 }
377
378 fn add_boll(&mut self) {
379 let mut rng = rand::thread_rng();
380 self.bolls.push(Box::new(SquareBoll {
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381 pos: point!(
382 rng.gen_range(0, SCREEN_WIDTH) as f64,
383 rng.gen_range(0, SCREEN_HEIGHT) as f64
384 ),
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385 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
386 }));
387 }
388}
389
390impl AppState for ActiveState {
391 fn update(&mut self, dt: Nanoseconds) {
93679b27 392 for b in &mut self.bolls {
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393 b.update();
394 }
395
396 match dt {
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397 ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100),
398 ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100),
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399 _ => {}
400 }
401 }
402
403 fn render(&self, canvas: &mut Canvas<Window>) {
93679b27 404 for b in &self.bolls {
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405 b.draw(canvas, self.boll_size);
406 }
407 }
408
409 fn leave(&self) {
410 println!("number of bolls: {}", self.bolls.len());
411 }
412
413 fn on_event(&mut self, event: Event) {
414 match event {
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415 Event::KeyDown {
416 keycode: Some(Keycode::KpPlus),
417 ..
418 } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
419 Event::KeyDown {
420 keycode: Some(Keycode::KpMinus),
421 ..
422 } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
423 Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
424 point!(x as f64, y as f64),
425 point!(0.0, 0.0),
426 ))),
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427 _ => {}
428 }
429 }
430}