From afbecec4140ea0f723621bf7a14509dbbcb899ab Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tomas=20Wenstr=C3=B6m?= Date: Sun, 24 Jan 2021 21:44:50 +0100 Subject: [PATCH] Adjust the boll collisions --- src/core/game.rs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/core/game.rs b/src/core/game.rs index 429a2ee..1e657cb 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,5 +1,5 @@ use AppState; -use common::Point2D; +use common::{Point2D, Radians}; use core::controller::Controller; use core::controller::ControllerManager; use core::level::Level; @@ -253,12 +253,14 @@ impl Object for Boll { if self.bounces == 0 { return Dead } - self.vel *= -0.5; + self.vel *= -0.25; + self.pos += self.vel; self.bounces -= 1; use rand::distributions::{Distribution, Normal}; - let normal = Normal::new(0.5, 0.4); + let mut rng = rand::thread_rng(); + let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng)); objects.push(Box::new(Boll { - vel: self.vel * normal.sample(&mut rand::thread_rng()), + vel: Point2D::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), ..*self })); } -- 2.11.0