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Collide with the walls instead of the grid
[kaka/rust-sdl-test.git]
/
src
/
core
/
game.rs
2021-02-14
Tomas Wenström
Collide with the walls instead of the grid
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2021-02-13
Tomas Wenström
Moved geometry to root level
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2021-02-10
Tomas Wenström
Toggle debug mode with keypad enter
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2021-02-08
Tomas Wenström
Replaced Degrees and Radians with a single Angle type
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2021-02-08
Tomas Wenström
Bounce bolls off of walls in a proper angle
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2021-02-07
Tomas Wenström
Renamed Grid.cell_size -> scale
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2021-02-07
Tomas Wenström
Removed old code
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2021-02-06
Tomas Wenström
Added a graphical testing state
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2021-02-01
Tomas Wenström
WIP: Wall intersection
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2021-01-31
Tomas Wenström
Collect wall points into walls and place them in a...
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2021-01-30
Tomas Wenström
Made wall smoothness adjustable
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2021-01-30
Tomas Wenström
Bugfix
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2021-01-30
Tomas Wenström
Point2D -> Point
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2021-01-30
Tomas Wenström
Character is pushed up when within ground
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2021-01-30
Tomas Wenström
Refactored level generation + fixed bug with wall finding
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2021-01-30
Tomas Wenström
Find, filter and outline regions
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2021-01-26
Tomas Wenström
Use stack of app states
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2021-01-24
Tomas Wenström
Adjust the boll collisions
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2021-01-24
Tomas Wenström
Playing around with a bunch of things
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2021-01-24
Tomas Wenström
Delete smaller wall regions and leave only one room
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2021-01-24
Tomas Wenström
Refactor
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2021-01-23
Tomas Wenström
Generate a grid with cellular automata
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2021-01-23
Tomas Wenström
Do rendering via a renderer instead of sdl
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2021-01-19
Tomas Wenström
Limit stick point to unit vector
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2021-01-17
Tomas Wenström
Bolls bounce on walls
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2021-01-17
Tomas Wenström
Print joystick power level when pressing start
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2021-01-17
Tomas Wenström
No need for mutable references
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2021-01-17
Tomas Wenström
Use durations everywhere!
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2021-01-17
Tomas Wenström
Fleshed out the controller
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2021-01-17
Tomas Wenström
Added simple bolls mario can shoot
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2021-01-14
Tomas Wenström
Implemented more operators for point
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2021-01-12
Tomas Wenström
Added a basic gamestate with a controlled mario
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