use AppState;
-use common::Point2D;
+use common::{Point2D, Radians};
use core::controller::Controller;
use core::controller::ControllerManager;
use core::level::Level;
if self.bounces == 0 {
return Dead
}
- self.vel *= -0.5;
+ self.vel *= -0.25;
+ self.pos += self.vel;
self.bounces -= 1;
use rand::distributions::{Distribution, Normal};
- let normal = Normal::new(0.5, 0.4);
+ let mut rng = rand::thread_rng();
+ let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng));
objects.push(Box::new(Boll {
- vel: self.vel * normal.sample(&mut rand::thread_rng()),
+ vel: Point2D::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(),
..*self
}));
}