use common::Point2D;
+use hashmap;
use common::Radians;
use sdl2::HapticSubsystem;
use sdl2::JoystickSubsystem;
}
}
-#[allow(dead_code)]
-struct Axes {
- left_x: u8,
- left_y: u8,
- right_x: u8,
- right_y: u8,
- trigger_left: u8,
- trigger_right: u8,
+#[derive(Eq, PartialEq, Hash)]
+enum DeviceControls {
+ AxisLX,
+ AxisLY,
+ AxisRX,
+ AxisRY,
+ AxisL2,
+ AxisR2,
+ ButtonA,
+ ButtonB,
+ ButtonY,
+ ButtonX,
+ ButtonSelect,
+ ButtonStart,
+ ButtonHome,
+ ButtonL3,
+ ButtonR3,
+ ButtonL1,
+ ButtonR1,
+ ButtonL2,
+ ButtonR2,
+ ButtonUp,
+ ButtonDown,
+ ButtonLeft,
+ ButtonRight,
}
-#[allow(dead_code)]
-struct Buttons {
- a: u8,
- b: u8,
- x: u8,
- y: u8,
- select: u8,
- start: u8,
- left_stick: u8,
- right_stick: u8,
- left_shoulder: u8,
- right_shoulder: u8,
- left_trigger: u8,
- right_trigger: u8,
- d_pad_up: u8,
- d_pad_down: u8,
- d_pad_left: u8,
- d_pad_right: u8,
-}
-
-struct Mapping {
- axis: Axes,
- btn: Buttons,
+#[derive(Eq, PartialEq, Hash)]
+enum ActionControls {
+ MovementX,
+ MovementY,
+ AimX,
+ AimY,
+ Jump,
+ Shoot,
+ Start,
}
//#[derive(Debug)]
impl Controller {
pub fn new(device: Joystick, haptic: Option<Rc<RefCell<Haptic>>>) -> Self {
+ let action_map = get_action_mapping();
+ let device_map = get_device_mapping(&device.name());
let mut ctrl = Controller {
device,
haptic,
start: Default::default(),
shoot: Default::default(),
};
- let dualshock3 = Mapping {
- axis: Axes {
- left_x: 0,
- left_y: 1,
- right_x: 3,
- right_y: 4,
- trigger_left: 2,
- trigger_right: 5,
- },
- btn: Buttons {
- a: 0,
- b: 1,
- x: 3,
- y: 2,
- select: 8,
- start: 9,
- left_stick: 11,
- right_stick: 12,
- left_shoulder: 4,
- right_shoulder: 5,
- left_trigger: 6,
- right_trigger: 7,
- d_pad_up: 13,
- d_pad_down: 14,
- d_pad_left: 15,
- d_pad_right: 16,
- },
- };
- ctrl.set_mapping(&dualshock3);
+ ctrl.set_mapping(&action_map, &device_map);
ctrl
}
- fn set_mapping(&mut self, map: &Mapping) {
- self.mov.idx = map.axis.left_x;
- self.mov.idy = map.axis.left_y;
- self.aim.idx = map.axis.right_x;
- self.aim.idy = map.axis.right_y;
- self.jump.id = map.btn.left_shoulder;
- self.shoot.id = map.btn.right_shoulder;
- self.start.id = map.btn.start;
+ fn set_mapping(&mut self, action: &HashMap<ActionControls, DeviceControls>, device: &HashMap<DeviceControls, u8>) {
+ self.mov.idx = *action.get(&ActionControls::MovementX).map(|i| device.get(i)).flatten().unwrap();
+ self.mov.idy = *action.get(&ActionControls::MovementY).map(|i| device.get(i)).flatten().unwrap();
+ self.aim.idx = *action.get(&ActionControls::AimX).map(|i| device.get(i)).flatten().unwrap();
+ self.aim.idy = *action.get(&ActionControls::AimY).map(|i| device.get(i)).flatten().unwrap();
+ self.jump.id = *action.get(&ActionControls::Jump).map(|i| device.get(i)).flatten().unwrap();
+ self.shoot.id = *action.get(&ActionControls::Shoot).map(|i| device.get(i)).flatten().unwrap();
+ self.start.id = *action.get(&ActionControls::Start).map(|i| device.get(i)).flatten().unwrap();
}
pub fn update(&mut self, dt: Duration) {
}
}
+fn get_action_mapping() -> HashMap<ActionControls, DeviceControls> {
+ hashmap!(
+ ActionControls::MovementX => DeviceControls::AxisLX,
+ ActionControls::MovementY => DeviceControls::AxisLY,
+ ActionControls::AimX => DeviceControls::AxisRX,
+ ActionControls::AimY => DeviceControls::AxisRY,
+ ActionControls::Jump => DeviceControls::ButtonL1,
+ ActionControls::Shoot => DeviceControls::ButtonR1,
+ ActionControls::Start => DeviceControls::ButtonStart
+ )
+}
+
+fn get_device_mapping(device_name: &str) -> HashMap<DeviceControls, u8> {
+ match device_name {
+ "Sony PLAYSTATION(R)3 Controller" => hashmap!(
+ DeviceControls::AxisLX => 0,
+ DeviceControls::AxisLY => 1,
+ DeviceControls::AxisRX => 3,
+ DeviceControls::AxisRY => 4,
+ DeviceControls::AxisL2 => 2,
+ DeviceControls::AxisR2 => 5,
+ DeviceControls::ButtonA => 0,
+ DeviceControls::ButtonB => 1,
+ DeviceControls::ButtonY => 3,
+ DeviceControls::ButtonX => 2,
+ DeviceControls::ButtonSelect => 8,
+ DeviceControls::ButtonStart => 9,
+ DeviceControls::ButtonHome => 10,
+ DeviceControls::ButtonL3 => 11,
+ DeviceControls::ButtonR3 => 12,
+ DeviceControls::ButtonL1 => 4,
+ DeviceControls::ButtonR1 => 5,
+ DeviceControls::ButtonL2 => 6,
+ DeviceControls::ButtonR2 => 7,
+ DeviceControls::ButtonUp => 13,
+ DeviceControls::ButtonDown => 14,
+ DeviceControls::ButtonLeft => 15,
+ DeviceControls::ButtonRight => 16
+ ),
+ _ => panic!("No controller mapping for device '{}'", device_name)
+ }
+}
+
//#[derive(Debug)]
pub struct ControllerManager {
pub joystick: JoystickSubsystem,