X-Git-Url: http://git.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel%2Fmod.rs;fp=src%2Fcore%2Flevel%2Fmod.rs;h=b70cdb8899b0b3338dca05b0283213dc2795e17b;hb=7991463123d291446f06630ae0fe0bbe2427ad23;hp=0000000000000000000000000000000000000000;hpb=1f8c3018c79993d7ec07dc5622016d78e3d71f50;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level/mod.rs b/src/core/level/mod.rs new file mode 100644 index 0000000..b70cdb8 --- /dev/null +++ b/src/core/level/mod.rs @@ -0,0 +1,56 @@ +use common::Point2D; +use core::render::Renderer; +use sprites::SpriteManager; + +mod lvlgen; + +pub use self::lvlgen::LevelGenerator; + +////////// LEVEL /////////////////////////////////////////////////////////////// + +#[derive(Default)] +pub struct Level { + pub gravity: Point2D, + pub grid: Grid, + walls: Vec>>, +} + +impl Level { + // pub fn new(gravity: Point2D) -> Self { + // let seed = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() as u32; + // let mut lvl = Level { gravity, grid: Grid::generate(seed, 10), iterations: 10, walls: vec!() }; + // lvl.filter_regions(); + // lvl + // } + + pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { + renderer.canvas().set_draw_color((64, 64, 64)); + let size = self.grid.cell_size; + for x in 0..self.grid.width { + for y in 0..self.grid.height { + if self.grid.cells[x][y] { + renderer.canvas().fill_rect(sdl2::rect::Rect::new(x as i32 * size as i32, y as i32 * size as i32, size as u32, size as u32)).unwrap(); + } + } + } + + let off = (size / 2) as i32; + for wall in &self.walls { + for w in wall.windows(2) { + renderer.draw_line((w[0].x as i32 + off, w[0].y as i32 + off), (w[1].x as i32 + off, w[1].y as i32 + off), (255, 255, 0)); + } + let last = wall.len() - 1; + renderer.draw_line((wall[0].x as i32 + off, wall[0].y as i32 + off), (wall[last].x as i32 + off, wall[last].y as i32 + off), (255, 255, 0)); + } + } +} + +////////// GRID //////////////////////////////////////////////////////////////// + +#[derive(Default)] +pub struct Grid { + pub width: usize, + pub height: usize, + pub cell_size: usize, + pub cells: Vec>, +}