X-Git-Url: http://git.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel%2Flvlgen.rs;h=daf27e83187d0081ee0bd08cac0b4e6ca546daa8;hb=7b724ff393ea83b7a2d43fbfa93199d0c395af92;hp=c2a02b5a551d4fa99b8cef63ec7a10902faea596;hpb=1f42d724d84ed1c014ff40ccc91058472391be0c;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level/lvlgen.rs b/src/core/level/lvlgen.rs index c2a02b5..daf27e8 100644 --- a/src/core/level/lvlgen.rs +++ b/src/core/level/lvlgen.rs @@ -1,9 +1,8 @@ use common::{Point, Dimension}; -use std::rc::Rc; use noise::{NoiseFn, OpenSimplex, Seedable}; use rand::Rng; use super::{Grid, Level, WallRegion}; -use {point, time_scope}; +use {point, dimen, time_scope}; ////////// LEVEL GENERATOR ///////////////////////////////////////////////////// @@ -27,13 +26,13 @@ impl LevelGenerator { dbg!(self); time_scope!("level generation"); - let cell_size = 20; - let (width, height) = (2560 / cell_size, 1440 / cell_size); + let scale = 20.0; + let size = dimen!((2560.0 / scale) as usize, (1440.0 / scale) as usize); let mut grid = Grid { - cell_size: (cell_size, cell_size).into(), - size: (width, height).into(), - cells: vec!(vec!(true; height); width), + scale: (scale, scale).into(), + cells: vec!(vec!(true; size.height); size.width), + size, }; // start with some noise @@ -148,7 +147,7 @@ impl LevelGenerator { } } Grid { - cell_size: (grid.cell_size.width / 2, grid.cell_size.height / 2).into(), + scale: (grid.scale.width / 2.0, grid.scale.height / 2.0).into(), size: (width, height).into(), cells } @@ -221,11 +220,11 @@ impl LevelGenerator { } } - fn find_walls(&self, grid: &Grid) -> Vec> { + fn find_walls(&self, grid: &Grid) -> Vec { let mut walls = vec!(); for r in self.find_regions(&grid) { if r.value { - let outline = r.outline(&grid.cell_size); + let outline = r.outline(&grid.scale); let mut floats = outline.iter().map(|p| point!(p.x as f64, p.y as f64)).collect(); self.smooth_wall(&mut floats, self.wall_smooth_radius as isize); let wall = WallRegion::new(floats); @@ -267,7 +266,7 @@ impl Region { (min.0, min.1, 1 + max.0 - min.0, 1 + max.1 - min.1) } - pub fn outline(&self, scale: &Dimension) -> Vec> { + pub fn outline(&self, scale: &Dimension) -> Vec> { let rect = self.enclosing_rect(); let (ox, oy, w, h) = rect; let grid = self.grid(&rect);