X-Git-Url: http://git.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=554bde720ac02ec2452db5328a8def228c45e2c6;hb=1f42d724d84ed1c014ff40ccc91058472391be0c;hp=e8893de5b6a41ae0fdd91f1679a5cc1a4b8bd6db;hpb=7991463123d291446f06630ae0fe0bbe2427ad23;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index e8893de..554bde7 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,6 +1,6 @@ use ActiveState; use AppState; -use common::{Point2D, Radians}; +use common::{Point, Radians}; use core::app::StateChange; use core::controller::Controller; use core::controller::ControllerManager; @@ -26,7 +26,7 @@ pub struct GameState { impl GameState { pub fn new() -> Self { - let lvlgen = LevelGenerator::new(0, 5); + let lvlgen = LevelGenerator::new(0); GameState { world: World::new(lvlgen.generate()), lvlgen, @@ -66,14 +66,24 @@ impl AppState for GameState { } Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { self.lvlgen.iterations += 1; - println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); self.world.level = self.lvlgen.generate(); } Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { - self.lvlgen.iterations = 1.max(self.lvlgen.iterations - 1); - println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); + if self.lvlgen.iterations > 0 { + self.lvlgen.iterations -= 1; + self.world.level = self.lvlgen.generate(); + } + } + Event::KeyDown { keycode: Some(Keycode::KpMultiply), .. } => { + self.lvlgen.wall_smooth_radius += 1; self.world.level = self.lvlgen.generate(); } + Event::KeyDown { keycode: Some(Keycode::KpDivide), .. } => { + if self.lvlgen.wall_smooth_radius > 0 { + self.lvlgen.wall_smooth_radius -= 1; + self.world.level = self.lvlgen.generate(); + } + } _ => {} } None @@ -145,8 +155,8 @@ pub trait Drawable {} pub struct Character { ctrl: Rc>, - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, } impl Character { @@ -163,13 +173,14 @@ impl Object for Character { fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { let ctrl = self.ctrl.borrow(); - let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; - let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; + let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; + self.vel += lvl.gravity; if lvl.grid.cells[x][y] { - self.vel += lvl.gravity; if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { self.vel.y = 0.0; self.vel.x *= 0.9; + self.pos.y -= 1.0; } if !ctrl.mov.down() { @@ -177,8 +188,6 @@ impl Object for Character { self.vel.y = -5.0; } } - } else { - self.vel += lvl.gravity; } self.pos += self.vel; @@ -238,7 +247,7 @@ impl Object for Character { renderer.draw_line(pos, p, (0, 255, 0)); draw_cross(renderer, p); // // circle values - // let p = (self.pos + Point2D::from(ctrl.aim.a) * l).to_i32().into(); + // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); // renderer.draw_line(pos, p, (0, 0, 255)); // draw_cross(renderer, p); } @@ -252,8 +261,8 @@ fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { ////////// BOLL //////////////////////////////////////////////////////////////// pub struct Boll { - pos: Point2D, - vel: Point2D, + pos: Point, + vel: Point, bounces: u8, } @@ -262,8 +271,8 @@ impl Object for Boll { self.vel += lvl.gravity; self.pos += self.vel; - let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; - let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; + let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; if lvl.grid.cells[x][y] { if self.bounces == 0 { return Dead @@ -275,7 +284,7 @@ impl Object for Boll { let mut rng = rand::thread_rng(); let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng)); objects.push(Box::new(Boll { - vel: Point2D::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), + vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), ..*self })); }