X-Git-Url: http://git.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=554bde720ac02ec2452db5328a8def228c45e2c6;hb=1f42d724d84ed1c014ff40ccc91058472391be0c;hp=3dacac1560830d572d06c6ffe1ae989715d59158;hpb=9768e2bbbcdfa38e84d593215c098ba96db754da;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index 3dacac1..554bde7 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -26,7 +26,7 @@ pub struct GameState { impl GameState { pub fn new() -> Self { - let lvlgen = LevelGenerator::new(0, 5); + let lvlgen = LevelGenerator::new(0); GameState { world: World::new(lvlgen.generate()), lvlgen, @@ -66,13 +66,21 @@ impl AppState for GameState { } Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { self.lvlgen.iterations += 1; - println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); self.world.level = self.lvlgen.generate(); } Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { if self.lvlgen.iterations > 0 { self.lvlgen.iterations -= 1; - println!("{} iteration(s) of cellular automata", self.lvlgen.iterations); + self.world.level = self.lvlgen.generate(); + } + } + Event::KeyDown { keycode: Some(Keycode::KpMultiply), .. } => { + self.lvlgen.wall_smooth_radius += 1; + self.world.level = self.lvlgen.generate(); + } + Event::KeyDown { keycode: Some(Keycode::KpDivide), .. } => { + if self.lvlgen.wall_smooth_radius > 0 { + self.lvlgen.wall_smooth_radius -= 1; self.world.level = self.lvlgen.generate(); } } @@ -165,8 +173,8 @@ impl Object for Character { fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { let ctrl = self.ctrl.borrow(); - let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; - let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; + let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; self.vel += lvl.gravity; if lvl.grid.cells[x][y] { if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { @@ -263,8 +271,8 @@ impl Object for Boll { self.vel += lvl.gravity; self.pos += self.vel; - let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; - let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; + let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; if lvl.grid.cells[x][y] { if self.bounces == 0 { return Dead