X-Git-Url: http://git.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=386057ba0cbb7a26867209d504b87334496854fd;hb=60058b918569190f437fe996dfc79daf5a431b91;hp=554bde720ac02ec2452db5328a8def228c45e2c6;hpb=1f42d724d84ed1c014ff40ccc91058472391be0c;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index 554bde7..386057b 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -4,7 +4,7 @@ use common::{Point, Radians}; use core::app::StateChange; use core::controller::Controller; use core::controller::ControllerManager; -use core::level::{Level, LevelGenerator}; +use core::level::{Level, LevelGenerator, Wall, IntersectResult::Intersection}; use core::render::Renderer; use point; use sdl2::event::Event; @@ -271,12 +271,11 @@ impl Object for Boll { self.vel += lvl.gravity; self.pos += self.vel; - let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; - let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; - if lvl.grid.cells[x][y] { + if let Intersection(wall, pos) = lvl.intersect_walls(self.pos - self.vel, self.pos) { if self.bounces == 0 { return Dead } + self.pos = pos; self.vel *= -0.25; self.pos += self.vel; self.bounces -= 1; @@ -288,6 +287,23 @@ impl Object for Boll { ..*self })); } + // let x = (self.pos.x / lvl.grid.cell_size.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; + // let y = (self.pos.y / lvl.grid.cell_size.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; + // if lvl.grid.cells[x][y] { + // if self.bounces == 0 { + // return Dead + // } + // self.vel *= -0.25; + // self.pos += self.vel; + // self.bounces -= 1; + // use rand::distributions::{Distribution, Normal}; + // let mut rng = rand::thread_rng(); + // let a = Radians(self.vel.to_radians().0 + Normal::new(0.0, 0.75).sample(&mut rng)); + // objects.push(Box::new(Boll { + // vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length(), + // ..*self + // })); + // } Alive }