+use boll::*;
+use common::{Point2D, Rect};
+use point; // defined in common, but loaded from main...
use rand::Rng;
use sdl2::event::Event;
-use sdl2::{EventPump, VideoSubsystem};
+use sdl2::event::WindowEvent;
+use sdl2::gfx::primitives::DrawRenderer;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
+use sdl2::rect::Rect as SDLRect;
use sdl2::render::BlendMode;
use sdl2::render::Canvas;
+use sdl2::video::FullscreenType;
use sdl2::video::{SwapInterval, Window};
-
-use ::{SCREEN_HEIGHT, SCREEN_WIDTH};
-use boll::*;
-use common::{Point2D, Rect};
+use sdl2::{EventPump, VideoSubsystem};
use sprites::SpriteManager;
-use NS_PER_FRAME;
-use point; // defined in common, but loaded from main...
+use std::f32::consts::PI;
+use time::PreciseTime;
+use {SCREEN_HEIGHT, SCREEN_WIDTH};
pub type Nanoseconds = u64;
+const FPS: u32 = 60;
+const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
+
#[derive(Default)]
pub struct AppBuilder {
resolution: Rect<u16>,
impl AppBuilder {
pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
- self.resolution = Rect { width, height };
- self
+ self.resolution = Rect { width, height };
+ self
}
pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
- self.state = Some(state);
- self
+ self.state = Some(state);
+ self
}
pub fn with_title(mut self, title: &str) -> Self {
- self.title = Some(title.to_string());
- self
+ self.title = Some(title.to_string());
+ self
}
pub fn build(self) -> Result<App, String> {
let context = sdl2::init().unwrap();
sdl2::image::init(sdl2::image::InitFlag::PNG)?;
- let video = context.video()?;
+ let video = context.video()?;
- self.print_video_display_modes(&video);
+ self.print_video_display_modes(&video);
let window = video
- .window(&self.title.unwrap(), self.resolution.width.into(), self.resolution.height.into())
+ .window(
+ &self.title.unwrap(),
+ self.resolution.width.into(),
+ self.resolution.height.into(),
+ )
.position_centered()
- // .fullscreen()
- // .fullscreen_desktop()
+ // .fullscreen()
+ // .fullscreen_desktop()
.opengl()
- .build().unwrap();
+ .build()
+ .unwrap();
context.mouse().show_cursor(false);
let mut canvas = window.into_canvas().build().unwrap();
canvas.clear();
canvas.present();
- video.gl_set_swap_interval(SwapInterval::VSync)?;
+ video.gl_set_swap_interval(SwapInterval::VSync)?;
let event_pump = context.event_pump()?;
let sprites = SpriteManager::new(canvas.texture_creator());
}
fn print_video_display_modes(&self, video: &VideoSubsystem) {
- println!("video subsystem: {:?}", video);
- println!("current_video_driver: {:?}", video.current_video_driver());
- for display in 0..video.num_video_displays().unwrap() {
- println!("=== display {} - {} ===", display, video.display_name(display).unwrap());
- println!(" display_bounds: {:?}", video.display_bounds(display).unwrap());
- println!(" num_display_modes: {:?}", video.num_display_modes(display).unwrap());
- println!(" desktop_display_mode: {:?}", video.desktop_display_mode(display).unwrap());
- println!(" current_display_mode: {:?}", video.current_display_mode(display).unwrap());
- for mode in 0..video.num_display_modes(display).unwrap() {
- println!(" {:2}: {:?}", mode, video.display_mode(display, mode).unwrap());
- }
- }
- println!("swap interval: {:?}", video.gl_get_swap_interval());
+ println!("video subsystem: {:?}", video);
+ println!("current_video_driver: {:?}", video.current_video_driver());
+ for display in 0..video.num_video_displays().unwrap() {
+ println!(
+ "=== display {} - {} ===",
+ display,
+ video.display_name(display).unwrap()
+ );
+ println!(
+ " display_bounds: {:?}",
+ video.display_bounds(display).unwrap()
+ );
+ println!(
+ " num_display_modes: {:?}",
+ video.num_display_modes(display).unwrap()
+ );
+ println!(
+ " desktop_display_mode: {:?}",
+ video.desktop_display_mode(display).unwrap()
+ );
+ println!(
+ " current_display_mode: {:?}",
+ video.current_display_mode(display).unwrap()
+ );
+ for mode in 0..video.num_display_modes(display).unwrap() {
+ println!(
+ " {:2}: {:?}",
+ mode,
+ video.display_mode(display, mode).unwrap()
+ );
+ }
+ }
+ println!("swap interval: {:?}", video.gl_get_swap_interval());
}
}
impl App {
pub fn new() -> AppBuilder {
- Default::default()
+ Default::default()
}
pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
self.sprites.load(name, file);
}
}
+
+ pub fn start(&mut self) {
+ let mut frame_count: u64 = 0;
+ let mut fps_time = PreciseTime::now();
+ let mut last_time = PreciseTime::now();
+
+ let mut mario_angle = 0.0;
+
+ 'running: loop {
+ self.canvas.set_draw_color(Color::RGB(0, 0, 0));
+ self.canvas.clear();
+ {
+ let blocks = 20;
+ let size = 32;
+ let offset = point!(
+ (SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2,
+ (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2
+ );
+ let block = self.sprites.get("block");
+ for i in 0..blocks {
+ self.canvas
+ .copy(
+ block,
+ None,
+ SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
+ )
+ .unwrap();
+ self.canvas
+ .copy(
+ block,
+ None,
+ SDLRect::new(
+ (blocks - i) * size + offset.x,
+ (blocks) * size + offset.y,
+ size as u32,
+ size as u32,
+ ),
+ )
+ .unwrap();
+ self.canvas
+ .copy(
+ block,
+ None,
+ SDLRect::new(
+ offset.x,
+ (blocks - i) * size + offset.y,
+ size as u32,
+ size as u32,
+ ),
+ )
+ .unwrap();
+ self.canvas
+ .copy(
+ block,
+ None,
+ SDLRect::new(
+ (blocks) * size + offset.x,
+ (i) * size + offset.y,
+ size as u32,
+ size as u32,
+ ),
+ )
+ .unwrap();
+ }
+ }
+ {
+ let size = 64;
+ let offset = point!(
+ (SCREEN_WIDTH as i32 - size) / 2,
+ (SCREEN_HEIGHT as i32 - size) / 2
+ );
+ let radius = 110.0 + size as f32 * 0.5;
+ let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
+ let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
+ self.canvas
+ .copy_ex(
+ self.sprites.get("mario"),
+ None,
+ SDLRect::new(
+ offset.x + offset2.x,
+ offset.y + offset2.y,
+ size as u32,
+ size as u32,
+ ),
+ mario_angle,
+ sdl2::rect::Point::new(size / 2, size / 2),
+ false,
+ false,
+ )
+ .unwrap();
+ mario_angle += 1.0;
+ if mario_angle >= 360.0 {
+ mario_angle -= 360.0
+ }
+ }
+ {
+ let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
+ self.canvas
+ .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
+ .unwrap();
+ self.canvas
+ .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
+ .unwrap();
+ self.canvas
+ .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
+ .unwrap();
+ self.canvas
+ .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
+ .unwrap();
+ }
+
+ // window.gl_swap_window();
+ for event in self.event_pump.poll_iter() {
+ match event {
+ Event::Quit { .. }
+ | Event::KeyDown {
+ keycode: Some(Keycode::Escape),
+ ..
+ } => {
+ break 'running;
+ }
+ Event::KeyDown {
+ keycode: Some(Keycode::F11),
+ ..
+ } => {
+ match self.canvas.window().fullscreen_state() {
+ FullscreenType::Off => self
+ .canvas
+ .window_mut()
+ .set_fullscreen(FullscreenType::Desktop),
+ _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
+ }
+ .unwrap();
+ }
+ Event::Window {
+ win_event: WindowEvent::Resized(x, y),
+ ..
+ } => {
+ println!("window resized({}, {})", x, y)
+ }
+ Event::Window {
+ win_event: WindowEvent::Maximized,
+ ..
+ } => {
+ println!("window maximized")
+ }
+ Event::Window {
+ win_event: WindowEvent::Restored,
+ ..
+ } => {
+ println!("window restored")
+ }
+ Event::Window {
+ win_event: WindowEvent::Enter,
+ ..
+ } => {
+ println!("window enter")
+ }
+ Event::Window {
+ win_event: WindowEvent::Leave,
+ ..
+ } => {
+ println!("window leave")
+ }
+ Event::Window {
+ win_event: WindowEvent::FocusGained,
+ ..
+ } => {
+ println!("window focus gained")
+ }
+ Event::Window {
+ win_event: WindowEvent::FocusLost,
+ ..
+ } => {
+ println!("window focus lost")
+ }
+ _ => self.state.on_event(event),
+ }
+ }
+
+ let duration =
+ last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
+ last_time = PreciseTime::now();
+ self.state.update(duration);
+ self.state.render(&mut self.canvas);
+ self.canvas.present();
+
+ frame_count += 1;
+ if frame_count == FPS as u64 {
+ let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
+ / 1_000_000_000.0;
+ println!("fps: {}", frame_count as f64 / duration);
+ frame_count = 0;
+ fps_time = PreciseTime::now();
+ }
+ }
+
+ self.state.leave();
+ }
}
pub trait AppState {
fn add_boll(&mut self) {
let mut rng = rand::thread_rng();
self.bolls.push(Box::new(SquareBoll {
- pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64),
+ pos: point!(
+ rng.gen_range(0, SCREEN_WIDTH) as f64,
+ rng.gen_range(0, SCREEN_HEIGHT) as f64
+ ),
vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
}));
}
}
match dt {
- ns if ns < (NS_PER_FRAME - 90_0000) as u64 => { self.change_boll_count(100) }
- ns if ns > (NS_PER_FRAME + 90_0000) as u64 => { self.change_boll_count(-100) }
+ ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100),
+ ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100),
_ => {}
}
}
fn on_event(&mut self, event: Event) {
match event {
- Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { self.boll_size = std::cmp::min(self.boll_size + 1, 32) }
- Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { self.boll_size = std::cmp::max(self.boll_size - 1, 1) }
- Event::MouseMotion { x, y, .. } => {
- self.bolls.push(Box::new(CircleBoll::new(
- point!(x as f64, y as f64),
- point!(0.0, 0.0),
- )))
- }
+ Event::KeyDown {
+ keycode: Some(Keycode::KpPlus),
+ ..
+ } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
+ Event::KeyDown {
+ keycode: Some(Keycode::KpMinus),
+ ..
+ } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
+ Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
+ point!(x as f64, y as f64),
+ point!(0.0, 0.0),
+ ))),
_ => {}
}
}