Use GameControllers instead of Joysticks
[kaka/rust-sdl-test.git] / src / core / app.rs
index f5452fd..97679df 100644 (file)
@@ -2,7 +2,7 @@ use boll::*;
 use core::controller::ControllerManager;
 use core::render::Renderer;
 use geometry::{Point, Dimension};
-use point; // defined in common, but loaded from main...
+use point;
 use rand::Rng;
 use sdl2::event::{Event, WindowEvent};
 use sdl2::keyboard::Keycode;
@@ -73,7 +73,7 @@ impl AppBuilder {
             event_pump,
             sprites,
             states: vec!(self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen)))),
-           ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
+           ctrl_man: ControllerManager::new(context.game_controller()?, context.haptic()?),
         })
     }