- .with_resolution(SCREEN_WIDTH as u16, SCREEN_HEIGHT as u16)
- .with_state(Box::new(ActiveState::new()))
+ .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
+// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+ .with_state(Box::new(GameState::new()))