- self.canvas.set_draw_color(Color::RGB(0, 0, 0));
- self.canvas.clear();
- {
- let blocks = 20;
- let size = 32;
- let offset = point!(
- (screen.width - (blocks + 1) * size) / 2,
- (screen.height - (blocks + 1) * size) / 2
- );
- let block = self.sprites.get("block");
- for i in 0..blocks {
- self.canvas
- .copy(
- block,
- None,
- SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
- )
- .unwrap();
- self.canvas
- .copy(
- block,
- None,
- SDLRect::new(
- (blocks - i) * size + offset.x,
- (blocks) * size + offset.y,
- size as u32,
- size as u32,
- ),
- )
- .unwrap();
- self.canvas
- .copy(
- block,
- None,
- SDLRect::new(
- offset.x,
- (blocks - i) * size + offset.y,
- size as u32,
- size as u32,
- ),
- )
- .unwrap();
- self.canvas
- .copy(
- block,
- None,
- SDLRect::new(
- (blocks) * size + offset.x,
- (i) * size + offset.y,
- size as u32,
- size as u32,
- ),
- )
- .unwrap();
- }
- }
- {
- let size = 64;
- let offset = point!(
- (screen.width - size) / 2,
- (screen.height - size) / 2
- );
- let radius = 110.0 + size as f32 * 0.5;
- let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
- let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
- self.canvas
- .copy_ex(
- self.sprites.get("mario"),
- None,
- SDLRect::new(
- offset.x + offset2.x,
- offset.y + offset2.y,
- size as u32,
- size as u32,
- ),
- mario_angle,
- sdl2::rect::Point::new(size / 2, size / 2),
- false,
- false,
- )
- .unwrap();
- mario_angle += 1.0;
- if mario_angle >= 360.0 {
- mario_angle -= 360.0
- }
- }
- {
- let p = point!((screen.width / 2) as i16, (screen.height / 2) as i16);
- self.canvas
- .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
- .unwrap();
- self.canvas
- .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
- .unwrap();
- self.canvas
- .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
- .unwrap();
- self.canvas
- .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
- .unwrap();
- }
-
- // window.gl_swap_window();
- for event in self.event_pump.poll_iter() {
- match event {
- Event::Quit { .. }
- | Event::KeyDown {
- keycode: Some(Keycode::Escape),
- ..
- } => {
- break 'running;
- }
- Event::KeyDown {
- keycode: Some(Keycode::F11),
- ..
- } => {
- match self.canvas.window().fullscreen_state() {
- FullscreenType::Off => self
- .canvas
- .window_mut()
- .set_fullscreen(FullscreenType::Desktop),
- _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
- }
- .unwrap();
- }
- Event::Window {
- win_event: WindowEvent::Resized(x, y),
- ..
- } => {
- println!("window resized({}, {})", x, y)
- }
- Event::Window {
- win_event: WindowEvent::Maximized,
- ..
- } => {
- println!("window maximized")
- }
- Event::Window {
- win_event: WindowEvent::Restored,
- ..
- } => {
- println!("window restored")
- }
- Event::Window {
- win_event: WindowEvent::Enter,
- ..
- } => {
- println!("window enter")
- }
- Event::Window {
- win_event: WindowEvent::Leave,
- ..
- } => {
- println!("window leave")
- }
- Event::Window {
- win_event: WindowEvent::FocusGained,
- ..
- } => {
- println!("window focus gained")
- }
- Event::Window {
- win_event: WindowEvent::FocusLost,
- ..
- } => {
- println!("window focus lost")
- }
- _ => self.state.on_event(event),
- }
- }