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Replaced Degrees and Radians with a single Angle type
[kaka/rust-sdl-test.git]
/
src
/
core
/
level
/
lvlgen.rs
diff --git
a/src/core/level/lvlgen.rs
b/src/core/level/lvlgen.rs
index
c2a02b5
..
daf27e8
100644
(file)
--- a/
src/core/level/lvlgen.rs
+++ b/
src/core/level/lvlgen.rs
@@
-1,9
+1,8
@@
use common::{Point, Dimension};
use common::{Point, Dimension};
-use std::rc::Rc;
use noise::{NoiseFn, OpenSimplex, Seedable};
use rand::Rng;
use super::{Grid, Level, WallRegion};
use noise::{NoiseFn, OpenSimplex, Seedable};
use rand::Rng;
use super::{Grid, Level, WallRegion};
-use {point, time_scope};
+use {point,
dimen,
time_scope};
////////// LEVEL GENERATOR /////////////////////////////////////////////////////
////////// LEVEL GENERATOR /////////////////////////////////////////////////////
@@
-27,13
+26,13
@@
impl LevelGenerator {
dbg!(self);
time_scope!("level generation");
dbg!(self);
time_scope!("level generation");
- let
cell_size = 2
0;
- let
(width, height) = (2560 / cell_size, 1440 / cell_
size);
+ let
scale = 20.
0;
+ let
size = dimen!((2560.0 / scale) as usize, (1440.0 / scale) as u
size);
let mut grid = Grid {
let mut grid = Grid {
-
cell_size: (cell_size, cell_siz
e).into(),
-
size: (width, height).into(
),
-
cells: vec!(vec!(true; height); width)
,
+
scale: (scale, scal
e).into(),
+
cells: vec!(vec!(true; size.height); size.width
),
+
size
,
};
// start with some noise
};
// start with some noise
@@
-148,7
+147,7
@@
impl LevelGenerator {
}
}
Grid {
}
}
Grid {
-
cell_size: (grid.cell_size.width / 2, grid.cell_size.height / 2
).into(),
+
scale: (grid.scale.width / 2.0, grid.scale.height / 2.0
).into(),
size: (width, height).into(),
cells
}
size: (width, height).into(),
cells
}
@@
-221,11
+220,11
@@
impl LevelGenerator {
}
}
}
}
- fn find_walls(&self, grid: &Grid<bool>) -> Vec<
Rc<WallRegion>
> {
+ fn find_walls(&self, grid: &Grid<bool>) -> Vec<
WallRegion
> {
let mut walls = vec!();
for r in self.find_regions(&grid) {
if r.value {
let mut walls = vec!();
for r in self.find_regions(&grid) {
if r.value {
- let outline = r.outline(&grid.
cell_siz
e);
+ let outline = r.outline(&grid.
scal
e);
let mut floats = outline.iter().map(|p| point!(p.x as f64, p.y as f64)).collect();
self.smooth_wall(&mut floats, self.wall_smooth_radius as isize);
let wall = WallRegion::new(floats);
let mut floats = outline.iter().map(|p| point!(p.x as f64, p.y as f64)).collect();
self.smooth_wall(&mut floats, self.wall_smooth_radius as isize);
let wall = WallRegion::new(floats);
@@
-267,7
+266,7
@@
impl Region {
(min.0, min.1, 1 + max.0 - min.0, 1 + max.1 - min.1)
}
(min.0, min.1, 1 + max.0 - min.0, 1 + max.1 - min.1)
}
- pub fn outline(&self, scale: &Dimension<
usize
>) -> Vec<Point<isize>> {
+ pub fn outline(&self, scale: &Dimension<
f64
>) -> Vec<Point<isize>> {
let rect = self.enclosing_rect();
let (ox, oy, w, h) = rect;
let grid = self.grid(&rect);
let rect = self.enclosing_rect();
let (ox, oy, w, h) = rect;
let grid = self.grid(&rect);