- canvas.copy(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)).unwrap();
- let ctrl = &self.ctrl.borrow().ctrl;
- let (x, y) = (ctrl.axis(Axis::RightX) as f64 / 32768.0, ctrl.axis(Axis::RightY) as f64 / 32768.0);
- canvas.set_draw_color((0, 255, 0));
- canvas.draw_line((self.pos.x as i32, self.pos.y as i32), ((self.pos.x + x * size as f64) as i32, (self.pos.y + y * size as f64) as i32)).unwrap();
+ renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size));
+
+ let ctrl = &self.ctrl.borrow();
+ let l = 300.0;
+ let pos = (self.pos.x as i32, self.pos.y as i32);
+ // // axis values
+ // let p = (self.pos + ctrl.aim.to_axis_point() * l).to_i32().into();
+ // renderer.draw_line(pos, p, (0, 255, 0));
+ // draw_cross(renderer, p);
+ // values limited to unit vector
+ let p = (self.pos + ctrl.aim.to_point() * l).to_i32().into();
+ renderer.draw_line(pos, p, (255, 0, 0));
+ draw_cross(renderer, p);
+ let p = (self.pos + ctrl.mov.to_point() * l).to_i32().into();
+ renderer.draw_line(pos, p, (0, 255, 0));
+ draw_cross(renderer, p);
+ // // circle values
+ // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into();
+ // renderer.draw_line(pos, p, (0, 0, 255));
+ // draw_cross(renderer, p);