-
- // frame_count += 1;
- // if frame_count == FPS as u64 {
- // let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
- // / 1_000_000_000.0;
- // // println!("fps: {}", frame_count as f64 / duration);
- // frame_count = 0;
- // fps_time = PreciseTime::now();
- // }