extern crate rand;
extern crate sdl2;
extern crate time;
+extern crate noise;
-use std::f32::consts::PI;
+use core::game::GameState;
+use core::app::*;
-use rand::Rng;
-use sdl2::event::Event;
-use sdl2::event::WindowEvent;
-use sdl2::gfx::primitives::DrawRenderer;
-use sdl2::keyboard::Keycode;
-use sdl2::pixels::Color;
-use sdl2::rect::Rect;
-use sdl2::video::FullscreenType;
-use time::PreciseTime;
-
-use app::*;
-use boll::{Boll, CircleBoll, SquareBoll};
-use common::Point2D;
-
-mod app;
-#[macro_use] mod common;
-mod boll;
+mod core;
+mod geometry;
mod sprites;
+mod teststate;
+mod util;
-const SCREEN_WIDTH: u32 = 1280;
-const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
-const FPS: u32 = 60;
-const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
-
-type Bollar = Vec<Box<dyn Boll>>;
+const SCREEN_WIDTH: u16 = 1280;
+const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
fn main() {
println!("starting...");
- let mut app = App::new();
- app.load_sprites(&[
- ("block", "res/block.bmp"),
- ("mario", "res/mario-trans.png"),
- ]);
-
- let mut frame_count: u64 = 0;
- let mut fps_time = PreciseTime::now();
-
- let mut bolls: Bollar = Bollar::new();
- let mut boll_size = 1;
-
- let mut mario_angle = 0.0;
-
- 'running: loop {
- let loop_start = PreciseTime::now();
- app.canvas.set_draw_color(Color::RGB(0, 0, 0));
- app.canvas.clear();
- {
- let blocks = 20;
- let size = 32;
- let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
- let block = app.sprites.get("block");
- for i in 0..blocks {
- app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
- app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
- app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
- app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
- }
- }
- {
- let size = 64;
- let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2);
- let radius = 110.0 + size as f32 * 0.5;
- let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
- let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
- app.canvas.copy_ex(app.sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
- mario_angle += 1.0;
- if mario_angle >= 360.0 { mario_angle -= 360.0 }
- }
- {
- let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
- app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
- app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
- app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
- app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
- }
-
- for b in &mut bolls {
- b.update();
- b.draw(&mut app.canvas, boll_size);
- }
-
-// window.gl_swap_window();
- for event in app.event_pump.poll_iter() {
- match event {
- Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
- break 'running;
- }
- Event::KeyDown { keycode: Some(Keycode::F11), .. } => {
- match app.canvas.window().fullscreen_state() {
- FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop),
- _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off)
- }.unwrap();
- }
- Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) }
- Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) }
- Event::MouseMotion { x, y, .. } => {
- bolls.push(Box::new(CircleBoll::new(
- point!(x as f64, y as f64),
- point!(0.0, 0.0),
- )))
- }
- Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) }
- Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") }
- Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") }
- Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") }
- Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") }
- Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") }
- Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") }
- _ => {}
- }
- }
- app.canvas.present();
-
- match loop_start.to(PreciseTime::now()).num_nanoseconds() {
- Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) }
- Some(ns) if ns > (NS_PER_FRAME + 50_0000) as i64 => { change_boll_count(&mut bolls, -100) }
- _ => {}
- }
-
- frame_count += 1;
- if frame_count == FPS as u64 {
- let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0;
- println!("fps: {}", frame_count as f64 / duration);
- frame_count = 0;
- fps_time = PreciseTime::now();
- }
- }
-
- println!("number of bolls: {}", bolls.len());
-}
-
-fn change_boll_count(mut bolls: &mut Bollar, delta: i32) {
- if delta > 0 {
- for _i in 0..delta {
- add_boll(&mut bolls);
- }
- } else if delta < 0 {
- for _i in 0..delta {
- bolls.pop();
- }
- }
-}
-
-fn add_boll(bolls: &mut Bollar) {
- let mut rng = rand::thread_rng();
- bolls.push(Box::new(SquareBoll {
- pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64),
- vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
- }));
+ let mut app = App::new()
+ .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
+// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+ .with_state(Box::new(GameState::new()))
+ .with_title("SDL test")
+ .build()
+ .unwrap();
+ app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]);
+
+ app.start();
}