extern crate rand;
extern crate sdl2;
extern crate time;
+extern crate noise;
-use game::app::*;
+use core::game::GameState;
+use core::app::*;
-mod game;
-#[macro_use]
-mod common;
-mod boll;
+mod core;
+mod geometry;
mod sprites;
+mod teststate;
+mod util;
const SCREEN_WIDTH: u16 = 1280;
const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
println!("starting...");
let mut app = App::new()
.with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
- .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+// .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
+ .with_state(Box::new(GameState::new()))
.with_title("SDL test")
.build()
.unwrap();