6 use core::game::GameState;
15 const SCREEN_WIDTH: u16 = 1280;
16 const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;
19 println!("starting...");
20 let mut app = App::new()
21 .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT)
22 // .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32))))
23 .with_state(Box::new(GameState::new()))
24 .with_title("SDL test")
27 app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]);