| 1 | extern crate rand; |
| 2 | extern crate sdl2; |
| 3 | extern crate time; |
| 4 | |
| 5 | use std::f32::consts::PI; |
| 6 | |
| 7 | use sdl2::event::Event; |
| 8 | use sdl2::event::WindowEvent; |
| 9 | use sdl2::gfx::primitives::DrawRenderer; |
| 10 | use sdl2::keyboard::Keycode; |
| 11 | use sdl2::pixels::Color; |
| 12 | use sdl2::rect::Rect; |
| 13 | use sdl2::video::FullscreenType; |
| 14 | use time::PreciseTime; |
| 15 | |
| 16 | use game::app::*; |
| 17 | use common::Point2D; |
| 18 | |
| 19 | mod game; |
| 20 | #[macro_use] mod common; |
| 21 | mod boll; |
| 22 | mod sprites; |
| 23 | |
| 24 | const SCREEN_WIDTH: u32 = 1280; |
| 25 | const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32; |
| 26 | const FPS: u32 = 60; |
| 27 | const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; |
| 28 | |
| 29 | fn main() { |
| 30 | println!("starting..."); |
| 31 | let mut app = App::new() |
| 32 | .with_resolution(SCREEN_WIDTH as u16, SCREEN_HEIGHT as u16) |
| 33 | .with_fps(60) |
| 34 | .with_state(Box::new(ActiveState::new())) |
| 35 | .with_title("SDL test") |
| 36 | .start(); |
| 37 | app.load_sprites(&[ |
| 38 | ("block", "res/block.bmp"), |
| 39 | ("mario", "res/mario-trans.png"), |
| 40 | ]); |
| 41 | |
| 42 | let mut frame_count: u64 = 0; |
| 43 | let mut fps_time = PreciseTime::now(); |
| 44 | let mut last_time = PreciseTime::now(); |
| 45 | |
| 46 | let mut mario_angle = 0.0; |
| 47 | |
| 48 | 'running: loop { |
| 49 | app.canvas.set_draw_color(Color::RGB(0, 0, 0)); |
| 50 | app.canvas.clear(); |
| 51 | { |
| 52 | let blocks = 20; |
| 53 | let size = 32; |
| 54 | let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2); |
| 55 | let block = app.sprites.get("block"); |
| 56 | for i in 0..blocks { |
| 57 | app.canvas.copy(block, None, Rect::new((i) * size + offset.x, offset.y, size as u32, size as u32)).unwrap(); |
| 58 | app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap(); |
| 59 | app.canvas.copy(block, None, Rect::new(offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap(); |
| 60 | app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap(); |
| 61 | } |
| 62 | } |
| 63 | { |
| 64 | let size = 64; |
| 65 | let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2); |
| 66 | let radius = 110.0 + size as f32 * 0.5; |
| 67 | let angle = (mario_angle as f32 - 90.0) * PI / 180.0; |
| 68 | let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32); |
| 69 | app.canvas.copy_ex( |
| 70 | app.sprites.get("mario"), |
| 71 | None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), |
| 72 | mario_angle, |
| 73 | sdl2::rect::Point::new(size / 2, size / 2), |
| 74 | false, false).unwrap(); |
| 75 | mario_angle += 1.0; |
| 76 | if mario_angle >= 360.0 { mario_angle -= 360.0 } |
| 77 | } |
| 78 | { |
| 79 | let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16); |
| 80 | app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap(); |
| 81 | app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap(); |
| 82 | app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap(); |
| 83 | app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap(); |
| 84 | } |
| 85 | |
| 86 | // window.gl_swap_window(); |
| 87 | for event in app.event_pump.poll_iter() { |
| 88 | match event { |
| 89 | Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { |
| 90 | break 'running; |
| 91 | } |
| 92 | Event::KeyDown { keycode: Some(Keycode::F11), .. } => { |
| 93 | match app.canvas.window().fullscreen_state() { |
| 94 | FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop), |
| 95 | _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off) |
| 96 | }.unwrap(); |
| 97 | } |
| 98 | Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) } |
| 99 | Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") } |
| 100 | Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") } |
| 101 | Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") } |
| 102 | Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") } |
| 103 | Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") } |
| 104 | Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") } |
| 105 | _ => { app.state.on_event(event) } |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | let duration = last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds; |
| 110 | last_time = PreciseTime::now(); |
| 111 | app.state.update(duration); |
| 112 | app.state.render(&mut app.canvas); |
| 113 | app.canvas.present(); |
| 114 | |
| 115 | frame_count += 1; |
| 116 | if frame_count == FPS as u64 { |
| 117 | let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0; |
| 118 | println!("fps: {}", frame_count as f64 / duration); |
| 119 | frame_count = 0; |
| 120 | fps_time = PreciseTime::now(); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | app.state.leave(); |
| 125 | } |