| 1 | extern crate rand; |
| 2 | extern crate sdl2; |
| 3 | extern crate time; |
| 4 | extern crate noise; |
| 5 | |
| 6 | use core::game::GameState; |
| 7 | use core::app::*; |
| 8 | |
| 9 | mod core; |
| 10 | #[macro_use] |
| 11 | mod common; |
| 12 | mod boll; |
| 13 | mod sprites; |
| 14 | |
| 15 | const SCREEN_WIDTH: u16 = 1280; |
| 16 | const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16; |
| 17 | |
| 18 | fn main() { |
| 19 | println!("starting..."); |
| 20 | let mut app = App::new() |
| 21 | .with_resolution(SCREEN_WIDTH, SCREEN_HEIGHT) |
| 22 | // .with_state(Box::new(ActiveState::new((SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32)))) |
| 23 | .with_state(Box::new(GameState::new())) |
| 24 | .with_title("SDL test") |
| 25 | .build() |
| 26 | .unwrap(); |
| 27 | app.load_sprites(&[("block", "res/block.bmp"), ("mario", "res/mario-trans.png")]); |
| 28 | |
| 29 | app.start(); |
| 30 | } |