| 1 | use core::level::Level; |
| 2 | use core::render::Renderer; |
| 3 | use sprites::SpriteManager; |
| 4 | use time::Duration; |
| 5 | |
| 6 | pub mod boll; |
| 7 | pub mod character; |
| 8 | |
| 9 | pub type Objects = Vec<Box<dyn Object>>; |
| 10 | |
| 11 | ////////// OBJECT ////////////////////////////////////////////////////////////// |
| 12 | |
| 13 | pub trait Object { |
| 14 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState; |
| 15 | fn render(&self, _renderer: &mut Renderer, _sprites: &SpriteManager) {} |
| 16 | } |
| 17 | |
| 18 | #[derive(PartialEq)] |
| 19 | pub enum ObjectState { Alive, Dead } |
| 20 | |
| 21 | pub trait Physical {} |
| 22 | pub trait Drawable {} |