Give added device to any disconnected controller
[kaka/rust-sdl-test.git] / src / core / controller.rs
... / ...
CommitLineData
1use std::cell::RefCell;
2use sdl2::haptic::Haptic;
3use sdl2::HapticSubsystem;
4use sdl2::GameControllerSubsystem;
5use sdl2::event::Event;
6use sdl2::controller::GameController;
7use std::rc::Rc;
8
9//#[derive(Debug)]
10pub struct ControllerManager {
11 ctrl: GameControllerSubsystem,
12 haptic: Rc<HapticSubsystem>,
13 pub controllers: Vec<Rc<RefCell<Controller>>>,
14}
15
16//#[derive(Debug)]
17pub struct Controller {
18 id: u32,
19 pub ctrl: GameController,
20 haptic: Option<Rc<RefCell<Haptic>>>,
21}
22
23impl ControllerManager {
24 pub fn new(ctrl: GameControllerSubsystem, haptic: HapticSubsystem) -> Self {
25 ControllerManager {
26 ctrl,
27 haptic: Rc::new(haptic),
28 controllers: vec![],
29 }
30 }
31
32 pub fn handle_event(&mut self, event: &Event) {
33 match event {
34 Event::ControllerDeviceAdded { which, .. } => { self.add_device(*which) }
35 Event::ControllerDeviceRemoved { which, .. } => { self.remove_device(*which) }
36 Event::ControllerDeviceRemapped { which, .. } => { println!("device remapped ({})!", *which) }
37 Event::ControllerButtonDown { button, .. } => { println!("button {} down!", button.string()) }
38 Event::ControllerButtonUp { button, .. } => { println!("button {} up!", button.string()) }
39 Event::ControllerAxisMotion { axis, .. } => { println!("axis motion {}!", axis.string()) }
40 _ => {}
41 }
42 }
43
44 pub fn add_device(&mut self, id: u32) {
45 println!("device added ({})!", id);
46 let mut ctrl = self.ctrl.open(id).unwrap();
47 println!("opened {}", ctrl.name());
48
49 /*
50 note about set_rumble (for dualshock 3 at least):
51 the active range for the low frequency is from 65536/4 to 65536 and escalates in large steps throughout the range
52 the active range for the high frequency is from 256 to 65536 and effect is the same throughout the whole range
53 */
54 let haptic = match ctrl.set_rumble(0, 256, 100) {
55 Ok(_) => self.haptic.open_from_joystick_id(id).ok(),
56 Err(_) => None
57 };
58
59 let detached = self.controllers.iter().find(|c| !c.borrow().ctrl.attached());
60 match detached {
61 Some(c) => {
62 let mut c = c.borrow_mut();
63 c.ctrl = ctrl;
64 c.haptic = haptic.map(|h| Rc::new(RefCell::new(h)));
65 }
66 None => {
67 let c = Rc::new(RefCell::new(Controller {id, ctrl, haptic: haptic.map(|h| Rc::new(RefCell::new(h)))}));
68 self.controllers.push(c);
69 }
70 };
71 }
72
73 pub fn remove_device(&mut self, id: i32) {
74 println!("device removed ({})!", id);
75 // TODO
76 }
77}
78
79impl Controller {
80 /// strength [0 - 1]
81 pub fn rumble(&self, strength: f32, duration_ms: u32) {
82 if let Some(h) = &self.haptic {
83 h.borrow_mut().rumble_play(strength, duration_ms);
84 }
85 }
86}