Use durations everywhere!
[kaka/rust-sdl-test.git] / src / core / app.rs
... / ...
CommitLineData
1use boll::*;
2use common::{Point2D, Rect};
3use core::controller::ControllerManager;
4use point; // defined in common, but loaded from main...
5use rand::Rng;
6use sdl2::event::{Event, WindowEvent};
7use sdl2::gfx::primitives::DrawRenderer;
8use sdl2::keyboard::Keycode;
9use sdl2::pixels::Color;
10use sdl2::rect::Rect as SDLRect;
11use sdl2::render::{BlendMode, Canvas};
12use sdl2::video::{FullscreenType, SwapInterval, Window};
13use sdl2::{EventPump, VideoSubsystem};
14use sprites::SpriteManager;
15use std::f32::consts::PI;
16use time::{Duration, Instant, prelude::*};
17
18const FPS: u32 = 60;
19const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
20
21#[derive(Default)]
22pub struct AppBuilder {
23 resolution: Rect<u16>,
24 state: Option<Box<dyn AppState>>,
25 title: Option<String>,
26}
27
28impl AppBuilder {
29 pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
30 self.resolution = Rect { width, height };
31 self
32 }
33
34 pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
35 self.state = Some(state);
36 self
37 }
38
39 pub fn with_title(mut self, title: &str) -> Self {
40 self.title = Some(title.to_string());
41 self
42 }
43
44 pub fn build(self) -> Result<App, String> {
45 let context = sdl2::init().unwrap();
46 sdl2::image::init(sdl2::image::InitFlag::PNG)?;
47 let video = context.video()?;
48 //self.print_video_display_modes(&video);
49
50 let window = video
51 .window(
52 &self.title.unwrap(),
53 self.resolution.width.into(),
54 self.resolution.height.into(),
55 )
56 .position_centered()
57 // .fullscreen()
58 // .fullscreen_desktop()
59 .opengl()
60 .build()
61 .unwrap();
62 context.mouse().show_cursor(false);
63
64 let mut canvas = window.into_canvas().build().unwrap();
65 canvas.set_blend_mode(BlendMode::Add);
66 canvas.set_draw_color(Color::RGB(0, 0, 0));
67 canvas.clear();
68 canvas.present();
69
70 video.gl_set_swap_interval(SwapInterval::VSync)?;
71
72 let event_pump = context.event_pump()?;
73 let sprites = SpriteManager::new(canvas.texture_creator());
74 let screen = canvas.output_size().unwrap();
75
76 Ok(App {
77 canvas,
78 event_pump,
79 sprites,
80 state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
81 ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
82 })
83 }
84
85 #[allow(dead_code)]
86 fn print_video_display_modes(&self, video: &VideoSubsystem) {
87 println!("video subsystem: {:?}", video);
88 println!("current_video_driver: {:?}", video.current_video_driver());
89 for display in 0..video.num_video_displays().unwrap() {
90 println!(
91 "=== display {} - {} ===",
92 display,
93 video.display_name(display).unwrap()
94 );
95 println!(
96 " display_bounds: {:?}",
97 video.display_bounds(display).unwrap()
98 );
99 println!(
100 " num_display_modes: {:?}",
101 video.num_display_modes(display).unwrap()
102 );
103 println!(
104 " desktop_display_mode: {:?}",
105 video.desktop_display_mode(display).unwrap()
106 );
107 let current = video.current_display_mode(display).unwrap();
108 println!(
109 " current_display_mode: {:?}",
110 current
111 );
112 for idx in 0..video.num_display_modes(display).unwrap() {
113 let mode = video.display_mode(display, idx).unwrap();
114 println!(
115 " {}{:2}: {:?}",
116 if mode == current { "*" } else { " " },
117 idx,
118 mode
119 );
120 }
121 }
122 println!("swap interval: {:?}", video.gl_get_swap_interval());
123 }
124}
125
126pub struct App {
127 canvas: Canvas<Window>,
128 event_pump: EventPump,
129 sprites: SpriteManager,
130 state: Box<dyn AppState>,
131 pub ctrl_man: ControllerManager,
132}
133
134impl App {
135 #[allow(clippy::new_ret_no_self)]
136 pub fn new() -> AppBuilder {
137 Default::default()
138 }
139
140 pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
141 for (name, file) in sprites {
142 self.sprites.load(name, file);
143 }
144 }
145
146 pub fn start(&mut self) {
147 let mut last_time = Instant::now();
148
149 self.state.enter(&mut self.ctrl_man);
150
151 'running: loop {
152 if let Err(_) = self.handle_events() {
153 break 'running;
154 }
155
156 let duration = Instant::now() - last_time;
157 last_time = Instant::now();
158
159 self.ctrl_man.update(duration);
160 self.state.update(duration);
161
162 self.render();
163 }
164
165 self.state.leave();
166 }
167
168 fn handle_events(&mut self) -> Result<(), ()> {
169 for event in self.event_pump.poll_iter() {
170 self.ctrl_man.handle_event(&event);
171 match event {
172 Event::Quit { .. }
173 | Event::KeyDown {
174 keycode: Some(Keycode::Escape),
175 ..
176 } => {
177 return Err(())
178 }
179 Event::KeyDown {
180 keycode: Some(Keycode::F11),
181 ..
182 } => {
183 match self.canvas.window().fullscreen_state() {
184 FullscreenType::Off => self
185 .canvas
186 .window_mut()
187 .set_fullscreen(FullscreenType::Desktop),
188 _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
189 }
190 .unwrap();
191 }
192 Event::Window {
193 win_event: WindowEvent::Resized(x, y),
194 ..
195 } => {
196 println!("window resized({}, {})", x, y)
197 }
198 Event::Window {
199 win_event: WindowEvent::Maximized,
200 ..
201 } => {
202 println!("window maximized")
203 }
204 Event::Window {
205 win_event: WindowEvent::Restored,
206 ..
207 } => {
208 println!("window restored")
209 }
210 Event::Window {
211 win_event: WindowEvent::Enter,
212 ..
213 } => {
214 println!("window enter")
215 }
216 Event::Window {
217 win_event: WindowEvent::Leave,
218 ..
219 } => {
220 println!("window leave")
221 }
222 Event::Window {
223 win_event: WindowEvent::FocusGained,
224 ..
225 } => {
226 println!("window focus gained")
227 }
228 Event::Window {
229 win_event: WindowEvent::FocusLost,
230 ..
231 } => {
232 println!("window focus lost")
233 }
234 _ => self.state.handle_event(event),
235 }
236 }
237 Ok(())
238 }
239
240 fn render(&mut self) {
241 self.canvas.set_draw_color(Color::RGB(0, 0, 0));
242 self.canvas.clear();
243 self.state.render(&mut self.canvas, &mut self.sprites);
244 self.canvas.present();
245 }
246}
247
248pub trait AppState {
249 fn enter(&mut self, ctrl_man: &mut ControllerManager);
250 fn leave(&mut self);
251 fn update(&mut self, dt: Duration);
252 fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager);
253 fn handle_event(&mut self, event: Event);
254}
255
256type Bollar = Vec<Box<dyn Boll>>;
257
258#[derive(Default)]
259pub struct ActiveState {
260 screen: Rect<u32>,
261 bolls: Bollar,
262 boll_size: u32,
263 mario_angle: f64,
264}
265
266impl ActiveState {
267 pub fn new(screen: (u32, u32)) -> ActiveState {
268 ActiveState {
269 bolls: Bollar::new(),
270 boll_size: 1,
271 screen: Rect::from(screen),
272 ..Default::default()
273 }
274 }
275
276 fn change_boll_count(&mut self, delta: i32) {
277 #[allow(clippy::comparison_chain)]
278 if delta > 0 {
279 for _i in 0..delta {
280 self.add_boll();
281 }
282 } else if delta < 0 {
283 for _i in 0..(-delta) {
284 self.bolls.pop();
285 }
286 }
287 }
288
289 fn add_boll(&mut self) {
290 let mut rng = rand::thread_rng();
291 self.bolls.push(Box::new(SquareBoll {
292 pos: point!(
293 rng.gen_range(0, self.screen.width) as f64,
294 rng.gen_range(0, self.screen.height) as f64
295 ),
296 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
297 }));
298 }
299}
300
301impl AppState for ActiveState {
302 fn enter(&mut self, _ctrl_man: &mut ControllerManager) {}
303
304 fn update(&mut self, dt: Duration) {
305 for b in &mut self.bolls {
306 b.update();
307 }
308
309 match dt {
310 ns if ns < (NS_PER_FRAME - 90_0000).nanoseconds() => self.change_boll_count(100),
311 ns if ns > (NS_PER_FRAME + 90_0000).nanoseconds() => self.change_boll_count(-100),
312 _ => {}
313 }
314 }
315
316 fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager) {
317 /* draw square of blocks */ {
318 let blocks = 20;
319 let size = 32;
320 let offset = point!(
321 (self.screen.width as i32 - (blocks + 1) * size) / 2,
322 (self.screen.height as i32 - (blocks + 1) * size) / 2
323 );
324 let block = sprites.get("block");
325 for i in 0..blocks {
326 canvas
327 .copy(
328 block,
329 None,
330 SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
331 )
332 .unwrap();
333 canvas
334 .copy(
335 block,
336 None,
337 SDLRect::new(
338 (blocks - i) * size + offset.x,
339 (blocks) * size + offset.y,
340 size as u32,
341 size as u32,
342 ),
343 )
344 .unwrap();
345 canvas
346 .copy(
347 block,
348 None,
349 SDLRect::new(
350 offset.x,
351 (blocks - i) * size + offset.y,
352 size as u32,
353 size as u32,
354 ),
355 )
356 .unwrap();
357 canvas
358 .copy(
359 block,
360 None,
361 SDLRect::new(
362 (blocks) * size + offset.x,
363 (i) * size + offset.y,
364 size as u32,
365 size as u32,
366 ),
367 )
368 .unwrap();
369 }
370 }
371
372 /* draw mario */ {
373 let size = 64;
374 let offset = point!(
375 (self.screen.width as i32 - size) / 2,
376 (self.screen.height as i32 - size) / 2
377 );
378 let radius = 110.0 + size as f32 * 0.5;
379 let angle = (self.mario_angle as f32 - 90.0) * PI / 180.0;
380 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
381 canvas
382 .copy_ex(
383 sprites.get("mario"),
384 None,
385 SDLRect::new(
386 offset.x + offset2.x,
387 offset.y + offset2.y,
388 size as u32,
389 size as u32,
390 ),
391 self.mario_angle,
392 sdl2::rect::Point::new(size / 2, size / 2),
393 false,
394 false,
395 )
396 .unwrap();
397 self.mario_angle = (self.mario_angle + 1.0) % 360.0;
398 }
399
400 /* draw circles and ellipses*/ {
401 let p = point!((self.screen.width / 2) as i16, (self.screen.height / 2) as i16);
402 canvas
403 .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
404 .unwrap();
405 canvas
406 .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
407 .unwrap();
408 canvas
409 .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
410 .unwrap();
411 canvas
412 .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
413 .unwrap();
414 }
415
416 for b in &self.bolls {
417 b.draw(canvas, self.boll_size);
418 }
419 }
420
421 fn leave(&mut self) {
422 println!("number of bolls: {}", self.bolls.len());
423 }
424
425 fn handle_event(&mut self, event: Event) {
426 match event {
427 Event::KeyDown {
428 keycode: Some(Keycode::KpPlus),
429 ..
430 } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
431 Event::KeyDown {
432 keycode: Some(Keycode::KpMinus),
433 ..
434 } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
435 Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
436 point!(x as f64, y as f64),
437 point!(0.0, 0.0),
438 ))),
439 _ => {}
440 }
441 }
442}