Commit | Line | Data |
---|---|---|
b0137bb6 | 1 | use teststate::TestState; |
79914631 | 2 | use AppState; |
40742678 | 3 | use common::{Point, ToAngle}; |
eb253fcc | 4 | use core::app::StateChange; |
bf7b5671 TW |
5 | use core::controller::Controller; |
6 | use core::controller::ControllerManager; | |
60058b91 | 7 | use core::level::{Level, LevelGenerator, Wall, IntersectResult::Intersection}; |
6566d7e5 | 8 | use core::render::Renderer; |
bf7b5671 | 9 | use point; |
b0566120 | 10 | use sdl2::event::Event; |
6566d7e5 | 11 | use sdl2::joystick::PowerLevel; |
a6b57e45 | 12 | use sdl2::keyboard::Keycode; |
bf7b5671 | 13 | use sdl2::rect::Rect; |
bf7b5671 TW |
14 | use sprites::SpriteManager; |
15 | use std::cell::RefCell; | |
16 | use std::rc::Rc; | |
902b2b31 | 17 | use time::Duration; |
b0566120 TW |
18 | |
19 | ////////// GAMESTATE /////////////////////////////////////////////////////////// | |
20 | ||
21 | #[derive(Default)] | |
22 | pub struct GameState { | |
23 | world: World, | |
79914631 | 24 | lvlgen: LevelGenerator, |
b0566120 TW |
25 | } |
26 | ||
27 | impl GameState { | |
28 | pub fn new() -> Self { | |
9a6d1261 | 29 | let lvlgen = LevelGenerator::new(0); |
b0566120 | 30 | GameState { |
79914631 TW |
31 | world: World::new(lvlgen.generate()), |
32 | lvlgen, | |
b0566120 TW |
33 | } |
34 | } | |
35 | } | |
36 | ||
37 | impl AppState for GameState { | |
a82a4d23 | 38 | fn enter(&mut self, ctrl_man: &ControllerManager) { |
3fd8761b TW |
39 | for (_k, v) in ctrl_man.controllers.iter() { |
40 | self.world.add(Box::new(Character::new(v.clone()))); | |
b0566120 TW |
41 | } |
42 | } | |
43 | ||
44 | fn leave(&mut self) {} | |
45 | ||
eb253fcc | 46 | fn update(&mut self, dt: Duration) -> Option<StateChange> { |
b0566120 | 47 | self.world.update(dt); |
eb253fcc | 48 | None |
b0566120 TW |
49 | } |
50 | ||
6566d7e5 TW |
51 | fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) { |
52 | self.world.render(renderer, sprites); | |
b0566120 TW |
53 | } |
54 | ||
eb253fcc | 55 | fn handle_event(&mut self, event: Event) -> Option<StateChange> { |
a6b57e45 | 56 | match event { |
eb253fcc TW |
57 | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { |
58 | return Some(StateChange::Pop) | |
59 | } | |
60 | Event::KeyDown { keycode: Some(Keycode::Return), .. } => { | |
b0137bb6 | 61 | return Some(StateChange::Push(Box::new(TestState::new()))) |
eb253fcc | 62 | } |
a6b57e45 | 63 | Event::KeyDown { keycode: Some(Keycode::Space), .. } => { |
79914631 TW |
64 | self.lvlgen.seed = std::time::UNIX_EPOCH.elapsed().unwrap().as_secs() as u32; |
65 | self.world.level = self.lvlgen.generate(); | |
a6b57e45 TW |
66 | } |
67 | Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { | |
79914631 | 68 | self.lvlgen.iterations += 1; |
79914631 | 69 | self.world.level = self.lvlgen.generate(); |
a6b57e45 TW |
70 | } |
71 | Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { | |
9768e2bb TW |
72 | if self.lvlgen.iterations > 0 { |
73 | self.lvlgen.iterations -= 1; | |
9a6d1261 TW |
74 | self.world.level = self.lvlgen.generate(); |
75 | } | |
76 | } | |
77 | Event::KeyDown { keycode: Some(Keycode::KpMultiply), .. } => { | |
78 | self.lvlgen.wall_smooth_radius += 1; | |
79 | self.world.level = self.lvlgen.generate(); | |
80 | } | |
81 | Event::KeyDown { keycode: Some(Keycode::KpDivide), .. } => { | |
82 | if self.lvlgen.wall_smooth_radius > 0 { | |
83 | self.lvlgen.wall_smooth_radius -= 1; | |
9768e2bb TW |
84 | self.world.level = self.lvlgen.generate(); |
85 | } | |
c80ba7f7 | 86 | } |
a6b57e45 TW |
87 | _ => {} |
88 | } | |
eb253fcc | 89 | None |
a6b57e45 | 90 | } |
b0566120 TW |
91 | } |
92 | ||
93 | ////////// WORLD /////////////////////////////////////////////////////////////// | |
94 | ||
95 | #[derive(Default)] | |
96 | pub struct World { | |
97 | level: Level, | |
3583c453 | 98 | objects: Objects, |
b0566120 TW |
99 | } |
100 | ||
101 | impl World { | |
79914631 | 102 | pub fn new(level: Level) -> Self { |
b0566120 | 103 | World { |
79914631 | 104 | level, |
b0566120 TW |
105 | ..Default::default() |
106 | } | |
107 | } | |
108 | ||
902b2b31 | 109 | pub fn update(&mut self, dt: Duration) { |
3583c453 TW |
110 | let mut breeding_ground = vec!(); |
111 | ||
112 | for i in (0..self.objects.len()).rev() { | |
113 | if self.objects[i].update(&mut breeding_ground, &self.level, dt) == Dead { | |
114 | self.objects.remove(i); // swap_remove is more efficient, but changes the order of the array | |
115 | } | |
116 | } | |
117 | ||
118 | for o in breeding_ground { | |
119 | self.add(o); | |
b0566120 | 120 | } |
3fd8761b TW |
121 | |
122 | println!("\x1b[Kobject count: {}\x1b[1A", self.objects.len()); // clear line, print, move cursor up | |
b0566120 TW |
123 | } |
124 | ||
6566d7e5 TW |
125 | pub fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) { |
126 | self.level.render(renderer, sprites); | |
b0566120 | 127 | for o in &mut self.objects { |
6566d7e5 | 128 | o.render(renderer, sprites); |
b0566120 TW |
129 | } |
130 | } | |
131 | ||
132 | pub fn add(&mut self, object: Box<dyn Object>) { | |
133 | self.objects.push(object); | |
134 | } | |
135 | } | |
136 | ||
b0566120 TW |
137 | ////////// OBJECT ////////////////////////////////////////////////////////////// |
138 | ||
3583c453 TW |
139 | type Objects = Vec<Box<dyn Object>>; |
140 | ||
b0566120 | 141 | pub trait Object { |
902b2b31 | 142 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState; |
6566d7e5 | 143 | fn render(&self, _renderer: &mut Renderer, _sprites: &SpriteManager) {} |
b0566120 TW |
144 | } |
145 | ||
3583c453 TW |
146 | #[derive(PartialEq)] |
147 | pub enum ObjectState { Alive, Dead } | |
148 | use self::ObjectState::*; | |
149 | ||
150 | ||
b0566120 TW |
151 | pub trait Physical {} |
152 | pub trait Drawable {} | |
153 | ||
154 | ////////// CHARACTER /////////////////////////////////////////////////////////// | |
155 | ||
156 | pub struct Character { | |
157 | ctrl: Rc<RefCell<Controller>>, | |
e570927a TW |
158 | pos: Point<f64>, |
159 | vel: Point<f64>, | |
b0566120 TW |
160 | } |
161 | ||
162 | impl Character { | |
163 | pub fn new(ctrl: Rc<RefCell<Controller>>) -> Self { | |
164 | Character { | |
165 | ctrl, | |
3fd8761b | 166 | pos: point!(300.0, 300.0), |
b0566120 TW |
167 | vel: point!(0.0, 0.0), |
168 | } | |
169 | } | |
170 | } | |
171 | ||
172 | impl Object for Character { | |
902b2b31 | 173 | fn update(&mut self, objects: &mut Objects, lvl: &Level, dt: Duration) -> ObjectState { |
bf7b5671 | 174 | let ctrl = self.ctrl.borrow(); |
b0566120 | 175 | |
d59c7f04 TW |
176 | let x = (self.pos.x / lvl.grid.scale.width as f64).min(lvl.grid.size.width as f64 - 1.0).max(0.0) as usize; |
177 | let y = (self.pos.y / lvl.grid.scale.height as f64).min(lvl.grid.size.height as f64 - 1.0).max(0.0) as usize; | |
f3fe1a32 | 178 | self.vel += lvl.gravity; |
3fd8761b | 179 | if lvl.grid.cells[x][y] { |
3fd8761b TW |
180 | if self.vel.y > 0.0 && !(ctrl.mov.down() && ctrl.jump.is_pressed) { |
181 | self.vel.y = 0.0; | |
182 | self.vel.x *= 0.9; | |
f3fe1a32 | 183 | self.pos.y -= 1.0; |
3fd8761b | 184 | } |
b0566120 | 185 | |
3fd8761b TW |
186 | if !ctrl.mov.down() { |
187 | if ctrl.jump.is_pressed && !ctrl.jump.was_pressed { | |
188 | self.vel.y = -5.0; | |
189 | } | |
3583c453 TW |
190 | } |
191 | } | |
3fd8761b | 192 | self.pos += self.vel; |
3583c453 | 193 | |
bf7b5671 | 194 | if ctrl.shoot.is_pressed { |
3583c453 TW |
195 | use rand::distributions::{Distribution, Normal}; |
196 | let normal = Normal::new(0.0, 0.1); | |
3fd8761b | 197 | let direction = if ctrl.aim.to_point().length() > 0.1 { ctrl.aim.to_point() } else { ctrl.mov.to_point() }; |
3583c453 TW |
198 | for _i in 0..100 { |
199 | objects.push(Box::new(Boll { | |
200 | pos: self.pos, | |
3fd8761b | 201 | vel: direction * (10.0 + rand::random::<f64>()) + point!(normal.sample(&mut rand::thread_rng()), normal.sample(&mut rand::thread_rng())) + self.vel, |
3583c453 TW |
202 | bounces: 2, |
203 | })); | |
b0566120 | 204 | } |
902b2b31 | 205 | ctrl.rumble(1.0, dt); |
3fd8761b | 206 | self.vel -= direction * 0.1; |
b0566120 TW |
207 | } |
208 | ||
dbf33b0d TW |
209 | if ctrl.start.is_pressed && !ctrl.start.was_pressed { |
210 | match ctrl.device.power_level() { | |
211 | Ok(PowerLevel::Unknown) => { println!("power level unknown"); } | |
212 | Ok(PowerLevel::Empty) => { println!("power level empty"); } | |
213 | Ok(PowerLevel::Low) => { println!("power level low"); } | |
214 | Ok(PowerLevel::Medium) => { println!("power level medium"); } | |
215 | Ok(PowerLevel::Full) => { println!("power level full"); } | |
216 | Ok(PowerLevel::Wired) => { println!("power level wired"); } | |
217 | Err(_) => {} | |
218 | }; | |
219 | } | |
220 | ||
bf7b5671 | 221 | match ctrl.mov.x { |
3fd8761b TW |
222 | v if v < -0.9 && self.vel.x > -5.0 => { self.vel.x -= 0.5 } |
223 | v if v > 0.9 && self.vel.x < 5.0 => { self.vel.x += 0.5 } | |
b0566120 TW |
224 | _ => {} |
225 | } | |
3583c453 TW |
226 | |
227 | Alive | |
b0566120 TW |
228 | } |
229 | ||
6566d7e5 | 230 | fn render(&self, renderer: &mut Renderer, sprites: &SpriteManager) { |
b0566120 TW |
231 | let block = sprites.get("mario"); |
232 | let size = 32; | |
6566d7e5 | 233 | renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)); |
bf7b5671 TW |
234 | |
235 | let ctrl = &self.ctrl.borrow(); | |
236 | let l = 300.0; | |
237 | let pos = (self.pos.x as i32, self.pos.y as i32); | |
3fd8761b TW |
238 | // // axis values |
239 | // let p = (self.pos + ctrl.aim.to_axis_point() * l).to_i32().into(); | |
240 | // renderer.draw_line(pos, p, (0, 255, 0)); | |
241 | // draw_cross(renderer, p); | |
eca25591 TW |
242 | // values limited to unit vector |
243 | let p = (self.pos + ctrl.aim.to_point() * l).to_i32().into(); | |
6566d7e5 TW |
244 | renderer.draw_line(pos, p, (255, 0, 0)); |
245 | draw_cross(renderer, p); | |
3fd8761b TW |
246 | let p = (self.pos + ctrl.mov.to_point() * l).to_i32().into(); |
247 | renderer.draw_line(pos, p, (0, 255, 0)); | |
6566d7e5 | 248 | draw_cross(renderer, p); |
3fd8761b | 249 | // // circle values |
e570927a | 250 | // let p = (self.pos + Point::from(ctrl.aim.a) * l).to_i32().into(); |
3fd8761b TW |
251 | // renderer.draw_line(pos, p, (0, 0, 255)); |
252 | // draw_cross(renderer, p); | |
3583c453 TW |
253 | } |
254 | } | |
255 | ||
6566d7e5 TW |
256 | fn draw_cross(renderer: &mut Renderer, p: (i32, i32)) { |
257 | renderer.canvas().draw_line((p.0 - 5, p.1), (p.0 + 5, p.1)).unwrap(); | |
258 | renderer.canvas().draw_line((p.0, p.1 - 5), (p.0, p.1 + 5)).unwrap(); | |
bf7b5671 TW |
259 | } |
260 | ||
a82a4d23 TW |
261 | ////////// BOLL //////////////////////////////////////////////////////////////// |
262 | ||
3583c453 | 263 | pub struct Boll { |
e570927a TW |
264 | pos: Point<f64>, |
265 | vel: Point<f64>, | |
3583c453 TW |
266 | bounces: u8, |
267 | } | |
268 | ||
269 | impl Object for Boll { | |
d34c324f | 270 | fn update(&mut self, objects: &mut Objects, lvl: &Level, _dt: Duration) -> ObjectState { |
3583c453 TW |
271 | self.vel += lvl.gravity; |
272 | self.pos += self.vel; | |
3583c453 | 273 | |
60058b91 | 274 | if let Intersection(wall, pos) = lvl.intersect_walls(self.pos - self.vel, self.pos) { |
a6b57e45 TW |
275 | if self.bounces == 0 { |
276 | return Dead | |
277 | } | |
a6b57e45 | 278 | self.bounces -= 1; |
40742678 | 279 | let mut a = wall.normal().mirror(self.vel.to_angle()); // TODO interpolera normalen mellan närliggande väggdelar? bollarna studsar väldigt "kantigt" nu |
8065e264 TW |
280 | self.pos = pos; |
281 | self.vel = Point::from(a) * self.vel.length() * 0.35; | |
282 | self.pos += self.vel; // TODO det här kan få bollen att åka igenom en närliggande vägg utan att kollisionstestas, men behövs just nu för att inte kollidera med samma vägg bakifrån | |
283 | ||
284 | // create another boll | |
d34c324f | 285 | use rand::distributions::{Distribution, Normal}; |
afbecec4 | 286 | let mut rng = rand::thread_rng(); |
40742678 | 287 | a += Normal::new(0.0, 0.1).sample(&mut rng).radians(); // TODO slumpen kan ge en vinkel som är under tangenten. vinkel-metoder på väggen istället kanske? |
8065e264 | 288 | use rand::Rng; |
d34c324f | 289 | objects.push(Box::new(Boll { |
8065e264 | 290 | vel: Point::from(a) * Normal::new(1.0, 0.25).sample(&mut rng) * self.vel.length() * rng.gen_range(0.25, 1.0), |
a6b57e45 | 291 | ..*self |
d34c324f TW |
292 | })); |
293 | } | |
294 | ||
3583c453 TW |
295 | Alive |
296 | } | |
297 | ||
6566d7e5 | 298 | fn render(&self, renderer: &mut Renderer, _sprites: &SpriteManager) { |
3583c453 TW |
299 | let block = _sprites.get("block"); |
300 | let size = 4 + self.bounces * 6; | |
6566d7e5 | 301 | renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32 / 2, size as u32, size as u32)); |
a6b57e45 TW |
302 | // renderer.canvas().set_draw_color((0, self.bounces * 100, 255)); |
303 | // renderer.canvas().draw_point((self.pos.x as i32, self.pos.y as i32)).unwrap(); | |
b0566120 TW |
304 | } |
305 | } |