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02f87e18 FT |
1 | #include <stdio.h>\r |
2 | #include <malloc.h>\r | |
3 | #include <stdlib.h>\r | |
4 | #include <string.h>\r | |
5 | #include <math.h>\r | |
6 | \r | |
7 | #include "fileio.h"\r | |
8 | \r | |
9 | #define NUM_KEYS 9\r | |
10 | #define MAX_STACK 4096\r | |
11 | #define MAX_LINES 100\r | |
12 | #define NUM_MASKS 1\r | |
13 | #define MAX_PIXELS 5000\r | |
14 | #define NUM_COLORS 256\r | |
15 | #define NUM_PLANES 2\r | |
16 | #define NUM_SCRIPTS 5\r | |
17 | #define MAX_SPRITES 5000\r | |
18 | #define MAX_PLAYERS 16\r | |
19 | #define MAX_OBJECTS 3000\r | |
20 | #define NUM_WEAPONS 36\r | |
21 | #define MAX_SAMPLES 31\r | |
22 | #define MAX_HITTESTS 100\r | |
23 | #define MAX_CHANNELS 12\r | |
24 | #define MAX_PATTERNS 128\r | |
25 | #define MAX_SOUNDS 64\r | |
26 | #define SB_SIZE 1024\r | |
27 | #define PLAY_TIME 0\r | |
28 | #define SHOW_MAP 1\r | |
29 | #define TIMER_RES 1000\r | |
30 | \r | |
31 | #define MAP_SHOOTABLE 1\r | |
32 | #define MAP_WALKABLE 2\r | |
33 | #define MAP_DESTROYABLE 4\r | |
34 | #define MAP_TEMPORARY 8\r | |
35 | \r | |
36 | typedef struct ColorType\r | |
37 | {\r | |
38 | unsigned char B;\r | |
39 | unsigned char G;\r | |
40 | unsigned char R;\r | |
41 | unsigned char Reserved;\r | |
42 | } Color;\r | |
43 | \r | |
44 | typedef struct PixelType\r | |
45 | {\r | |
46 | float x;\r | |
47 | float y;\r | |
48 | float xv;\r | |
49 | float yv;\r | |
50 | unsigned long c;\r | |
51 | unsigned char SetColor;\r | |
52 | unsigned char Explode;\r | |
53 | signed short Damage;\r | |
54 | unsigned char Owner;\r | |
55 | unsigned char Used;\r | |
56 | } Pixel;\r | |
57 | \r | |
58 | typedef struct CacheType\r | |
59 | {\r | |
60 | unsigned short w;\r | |
61 | unsigned short h;\r | |
62 | unsigned char NumFrames;\r | |
63 | unsigned char **Frames;\r | |
64 | signed short *cx;\r | |
65 | signed short *cy;\r | |
66 | unsigned char AnimDelay;\r | |
67 | } Cache;\r | |
68 | \r | |
69 | typedef struct SpriteType\r | |
70 | {\r | |
71 | signed short x;\r | |
72 | signed short y;\r | |
73 | signed char xv;\r | |
74 | signed char yv;\r | |
75 | unsigned char AnimCount;\r | |
76 | unsigned char AnimTimer;\r | |
77 | unsigned char AnimDelay;\r | |
78 | unsigned char CurFrame;\r | |
79 | unsigned char Template;\r | |
80 | unsigned char Transparent;\r | |
81 | unsigned char Used;\r | |
82 | } Sprite;\r | |
83 | \r | |
84 | typedef struct WeaponType\r | |
85 | {\r | |
86 | unsigned short Class;\r | |
87 | unsigned short ReloadDelay;\r | |
88 | unsigned short FireDelay;\r | |
89 | unsigned short Ammo;\r | |
90 | unsigned short MaxClips;\r | |
91 | unsigned long Name;\r | |
92 | unsigned short NameLength;\r | |
93 | } Weapon;\r | |
94 | \r | |
95 | typedef struct PWeaponType\r | |
96 | {\r | |
97 | unsigned short Weapon;\r | |
98 | unsigned short ReloadTimer;\r | |
99 | unsigned short FireTimer;\r | |
100 | unsigned short AmmoLeft;\r | |
101 | unsigned short NumClips;\r | |
102 | signed short Vars[4];\r | |
103 | unsigned char Used;\r | |
104 | } PWeapon;\r | |
105 | \r | |
106 | typedef struct PlayerType\r | |
107 | {\r | |
108 | unsigned char Visual;\r | |
109 | unsigned short VPointX1;\r | |
110 | unsigned short VPointY1;\r | |
111 | unsigned short VPointX2;\r | |
112 | unsigned short VPointY2;\r | |
113 | unsigned short AMeterX1;\r | |
114 | unsigned short AMeterY1;\r | |
115 | unsigned short AMeterX2;\r | |
116 | unsigned short AMeterY2;\r | |
117 | unsigned short LMeterX1;\r | |
118 | unsigned short LMeterY1;\r | |
119 | unsigned short LMeterX2;\r | |
120 | unsigned short LMeterY2;\r | |
121 | unsigned short lx, ly;\r | |
122 | unsigned short kx, ky;\r | |
123 | unsigned short cx, cy;\r | |
124 | unsigned short Object;\r | |
125 | unsigned short VPObject;\r | |
126 | unsigned char Keys[NUM_KEYS];\r | |
127 | unsigned char HeldKeys[NUM_KEYS];\r | |
128 | unsigned short KeyCodes[NUM_KEYS];\r | |
129 | unsigned char Left;\r | |
130 | unsigned char Right;\r | |
131 | unsigned char Up;\r | |
132 | unsigned char Down;\r | |
133 | unsigned char Change;\r | |
134 | unsigned char Shoot;\r | |
135 | unsigned char JustShot;\r | |
136 | signed short CurWeapon;\r | |
137 | float Angle;\r | |
138 | float AngleVel;\r | |
139 | unsigned char Dir;\r | |
140 | unsigned long CrossColor;\r | |
141 | signed short Kills;\r | |
142 | signed short Lives;\r | |
143 | signed short Health;\r | |
144 | signed short MaxHealth;\r | |
145 | signed short PVars[40];\r | |
146 | struct MaskType\r | |
147 | {\r | |
148 | unsigned char *Buffer;\r | |
149 | unsigned char Method;\r | |
150 | unsigned char Effects[16];\r | |
151 | } Masks[NUM_MASKS];\r | |
152 | unsigned char Used;\r | |
153 | } Player;\r | |
154 | \r | |
155 | typedef struct ClassType\r | |
156 | {\r | |
157 | unsigned char *Code;\r | |
158 | unsigned short Scripts[NUM_SCRIPTS];\r | |
159 | unsigned char TickDelay;\r | |
160 | unsigned char Sprite;\r | |
161 | unsigned char StartFrame;\r | |
162 | unsigned char RunHitTests;\r | |
163 | unsigned char TouchDelay;\r | |
164 | unsigned char TransSprite;\r | |
165 | signed short GravityMod;\r | |
166 | } Class;\r | |
167 | \r | |
168 | typedef struct ObjectType\r | |
169 | {\r | |
170 | float x;\r | |
171 | float y;\r | |
172 | float xv;\r | |
173 | float yv;\r | |
174 | unsigned short Class;\r | |
175 | unsigned char TickTimer;\r | |
176 | signed short Variables[6];\r | |
177 | unsigned short SpriteLink;\r | |
178 | unsigned char TouchTimer;\r | |
179 | unsigned char Owner;\r | |
180 | unsigned char Used;\r | |
181 | } Object;\r | |
182 | \r | |
183 | typedef struct LineType\r | |
184 | {\r | |
185 | signed short x1, y1;\r | |
186 | signed short x2, y2;\r | |
187 | unsigned long c1, c2;\r | |
188 | unsigned short Transparent;\r | |
189 | unsigned char Used;\r | |
190 | } Line;\r | |
191 | \r | |
192 | typedef struct PalType\r | |
193 | {\r | |
194 | unsigned char r;\r | |
195 | unsigned char g;\r | |
196 | unsigned char b;\r | |
197 | } Pal;\r | |
198 | \r | |
199 | typedef struct SoundType\r | |
200 | {\r | |
201 | unsigned short Sound;\r | |
202 | unsigned char Playing;\r | |
203 | unsigned char Repeat;\r | |
204 | float Volume;\r | |
205 | unsigned long Offset;\r | |
206 | unsigned long Pitch;\r | |
207 | unsigned long PitchError;\r | |
208 | } Sound;\r | |
209 | \r | |
210 | typedef struct ModSampleType\r | |
211 | {\r | |
212 | unsigned long SampleLen;\r | |
213 | unsigned char FineTune;\r | |
214 | unsigned char Volume;\r | |
215 | unsigned long LoopStart;\r | |
216 | unsigned long LoopLen;\r | |
217 | unsigned char Allocated;\r | |
218 | signed char *Buffer;\r | |
219 | } ModSample;\r | |
220 | \r | |
221 | typedef struct ModChannelType\r | |
222 | {\r | |
223 | unsigned short Period;\r | |
224 | unsigned short CurPeriod;\r | |
225 | unsigned short OldPeriod;\r | |
226 | unsigned char Volume;\r | |
227 | unsigned char CurVolume;\r | |
228 | unsigned char Sample;\r | |
229 | unsigned long Offset;\r | |
230 | unsigned char Looping;\r | |
231 | unsigned char Playing;\r | |
232 | unsigned long Reminder;\r | |
233 | unsigned char Effect;\r | |
234 | unsigned char Oscillation;\r | |
235 | unsigned char OscAmp;\r | |
236 | unsigned char OscFreq;\r | |
237 | union\r | |
238 | {\r | |
239 | struct TwinNibbleType\r | |
240 | {\r | |
241 | unsigned char n1 : 4;\r | |
242 | unsigned char n2 : 4;\r | |
243 | } Nibbles;\r | |
244 | unsigned char b;\r | |
245 | } EffectData;\r | |
246 | } ModChannel;\r | |
247 | \r | |
248 | typedef struct ModEventType\r | |
249 | {\r | |
250 | unsigned short Period;\r | |
251 | unsigned char Sample;\r | |
252 | unsigned char Effect;\r | |
253 | unsigned char EffectData;\r | |
254 | } ModEvent;\r | |
255 | \r | |
256 | void SetMapPixel(unsigned short x, unsigned short y, unsigned long c, unsigned short Handle);\r | |
257 | unsigned long GetMapPixel(unsigned short x, unsigned short y, unsigned short Handle);\r | |
258 | void ShowMap(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, unsigned short MapX, unsigned short MapY);\r | |
259 | void SetMode(unsigned char Mode);\r | |
260 | unsigned char SeekData(unsigned char *ID);\r | |
261 | unsigned char LoadSprite(unsigned char *ID, unsigned short CacheNum);\r | |
262 | unsigned short SpawnSprite(unsigned char Template, signed short x, signed short y, signed char xv, signed char yv, unsigned short AnimCount, unsigned char StartFrame, unsigned char Transparent);\r | |
263 | unsigned char Init(unsigned short *Result);\r | |
264 | void Terminate(void);\r | |
265 | void SpawnPixel(unsigned short x, unsigned short y, float xv, float yv, unsigned char Owner, unsigned char SetColor, unsigned char Explode, signed short Damage, unsigned long c);\r | |
266 | void ControlSprites(void);\r | |
267 | void ControlPixels(void);\r | |
268 | unsigned char ArgExist(unsigned short argc, unsigned char **argv, char *Match);\r | |
269 | void CopyToMap(signed short x, signed short y, unsigned char *Buffer, unsigned short w, unsigned short h, unsigned long bgc, unsigned char ColorPattern, unsigned char DestroyAll, unsigned short Attributes);\r | |
270 | void SpawnExplosion(signed short x, signed short y, unsigned char StartFrame, unsigned char Smokes, unsigned char Sound);\r | |
271 | unsigned short SpawnObject(unsigned short Class, unsigned char Owner, unsigned short x, unsigned short y, float xv, float yv);\r | |
272 | void ControlObjects(void);\r | |
273 | unsigned short WallAngle(unsigned short x, unsigned short y);\r | |
274 | void GetInputs(void);\r | |
275 | void DBPrint(unsigned char *Buffer, signed short x, signed short y, unsigned char bgc);\r | |
276 | void FontPrint(unsigned char *Buffer, signed short sx, signed short y, unsigned short bgc);\r | |
277 | unsigned char CollisionTest(signed short *x1, signed short *y1, signed short *x2, signed short *y2, unsigned char Pattern, unsigned char RunHitTests, unsigned short *ObjNum, unsigned char TestCache, unsigned short TestFrame);\r | |
278 | void DrawLine(signed short x1, signed short y1, signed short x2, signed short y2, unsigned long c1, unsigned long c2, unsigned char Method, unsigned char UseSprite);\r | |
279 | unsigned short CalcAngle(signed short x1, signed short y1, signed short x2, signed short y2);\r | |
280 | void AddHitTest(unsigned short ObjNum);\r | |
281 | void RemoveHitTest(unsigned short ObjNum);\r | |
282 | void HurtRadius(signed short x, signed short y, signed short StartDamage, signed short StopDamage, unsigned short StartDecRadius, unsigned short StopRadius, unsigned char Owner);\r | |
283 | void CollVel(signed short x, signed short y, float *xv, float *yv, unsigned char Attributes);\r | |
284 | void MessageBox(unsigned char *Buffer);\r | |
285 | void FillBuffer(void);\r | |
286 | unsigned char PlaySound(unsigned short Sound, unsigned char Repeat, unsigned short StartSound, unsigned short EndSound, unsigned short Pitch, float Volume);\r | |
287 | unsigned long MakeColor(unsigned char R, unsigned char G, unsigned char B);\r | |
288 | unsigned char MonoColor(unsigned long c);\r | |
289 | void __inline GetNextLineCoord(signed short *x, signed short *y, signed short *d, unsigned short dx, unsigned short dy, signed short xi, signed short yi);\r | |
290 | void DrawLightning(signed short x1, signed short y1, signed short x2, signed short y2, unsigned short NumPoints, unsigned char Template);\r | |
291 | \r | |
292 | extern Pixel *Pixels[MAX_PIXELS];\r | |
293 | extern Cache **Caches;\r | |
294 | extern Sprite *Sprites[MAX_SPRITES];\r | |
295 | extern Object *Objects[MAX_OBJECTS];\r | |
296 | extern Player *Players[MAX_PLAYERS];\r | |
297 | extern PWeapon *PWeapons[MAX_PLAYERS][NUM_WEAPONS];\r | |
298 | extern Sound Sounds[MAX_SOUNDS];\r | |
299 | extern Class **Classes;\r | |
300 | extern Weapon **Weapons;\r | |
301 | extern unsigned char *Font;\r | |
302 | extern Line *Lines[MAX_LINES];\r | |
303 | extern unsigned long *SoundOffsets;\r | |
304 | extern unsigned short HitTests[MAX_HITTESTS];\r | |
305 | extern unsigned char *Strings;\r | |
306 | extern Pal Palette[NUM_COLORS];\r | |
307 | extern unsigned char ColorInfo[NUM_COLORS];\r | |
308 | extern KvidFile DataFile;\r | |
309 | extern float Gravity;\r | |
310 | extern unsigned char *VBuffer;\r | |
311 | extern unsigned char *DblBuffer;\r | |
312 | extern unsigned short VideoLDT;\r | |
313 | extern signed short clip_x1, clip_x2;\r | |
314 | extern signed short clip_y1, clip_y2;\r | |
315 | extern unsigned short PagesFree;\r | |
316 | extern unsigned short BGSprite, BGFrame;\r | |
317 | extern unsigned char LevelFinished;\r | |
318 | extern unsigned short LevelWidth, LevelHeight;\r | |
319 | extern unsigned short MaxLW, MaxLH;\r | |
320 | extern unsigned char *LevelBuffer[NUM_PLANES];\r | |
321 | extern unsigned short NumSprites;\r | |
322 | extern unsigned short NumClasses;\r | |
323 | extern unsigned short NumWeapons;\r | |
324 | extern unsigned short NumSounds;\r | |
325 | extern unsigned char *SoundData;\r | |
326 | extern unsigned char DebugMode;\r | |
327 | extern unsigned short FrameRate;\r | |
328 | extern unsigned short FontSprite;\r | |
329 | extern signed short Regs[32];\r | |
330 | extern signed short GameVars[32];\r | |
331 | extern unsigned short StackPos;\r | |
332 | extern unsigned short Stack[MAX_STACK];\r | |
333 | extern unsigned char raw_key;\r | |
334 | extern unsigned char SpecialKey;\r | |
335 | extern volatile unsigned char ReadyToGo;\r | |
336 | extern unsigned short AsciiTable[256];\r | |
337 | extern unsigned char AsciiTable2[256];\r | |
338 | extern float Sine[360], Cosine[360];\r | |
339 | extern double PreSine[360], PreCosine[360];\r | |
340 | extern volatile unsigned char KeyTable[256];\r | |
341 | extern unsigned char RepeatKey;\r | |
342 | extern double RepeatData;\r | |
343 | extern unsigned short LastShot;\r | |
344 | extern unsigned char *TextBuffer;\r | |
345 | extern unsigned char *KeyboardBuffer;\r | |
346 | extern unsigned short KeybWritePos;\r | |
347 | extern unsigned char *SoundBuffer;\r | |
348 | extern signed short *TestBuffer;\r | |
349 | extern unsigned char UseSound;\r | |
350 | extern unsigned char FreeSound;\r | |
351 | extern unsigned short DSPAddress;\r | |
352 | extern unsigned char DMAChannel;\r | |
353 | extern unsigned char IRQLine;\r | |
354 | extern unsigned char OldMask;\r | |
355 | extern unsigned char DMAPage, DMAAddress, DMACount;\r | |
356 | extern unsigned char PICAddress;\r | |
357 | extern unsigned char ReadyBuffer, BufferReady;\r | |
358 | extern unsigned char Bit16, Stereo;\r | |
359 | extern unsigned short SBSampleRate;\r | |
360 | extern unsigned char NumPlays;\r | |
361 | extern unsigned short *FontBuffer;\r | |
362 | extern unsigned char ModeInfo[256];\r | |
363 | extern unsigned char *MenuBuffer;\r | |
364 | extern unsigned char Test;\r | |
365 | extern unsigned char FogSprite, FogX, FogY;\r | |
366 | extern void (*TransOps[5])(unsigned long *Bg, unsigned long Amount);\r | |
367 | extern ModSample Samples[MAX_SAMPLES];\r | |
368 | extern ModChannel Channels[MAX_CHANNELS];\r | |
369 | extern ModEvent *Patterns;\r | |
370 | extern unsigned char PatternOrder[MAX_PATTERNS];\r | |
371 | extern unsigned char ModPlaying, ModLen, ModRepeat, ModChannels;\r | |
372 | extern unsigned char ModPattern, ModRow;\r | |
373 | extern unsigned short ModOffset;\r | |
374 | extern unsigned char ModBPM, ModTPD;\r | |
375 | extern volatile unsigned long Ticks, TickError;\r | |
376 | extern unsigned char GameType;\r | |
377 | extern unsigned char BPP;\r |